Teras Kasi Archive

Thread: Interesting PvP encounter and reflection on HAM

-Krillin-
Mon Aug 18, 2003 4:51 am
#1

So, I was out at the PA hall socializing and a guildmate asked me to kill him so he could save the run to town. Strange enough, but no problem. He challenged, I accepted. My stats: 0/1/0/0 lowbie TKA, 165 max dmg VK's, 2.2 speed. He's a ranged guy with no armor and had not equipped a weapon (thankfully). I used unarmedhit2 on him equipped. I was able to finish him but my HAM was at 40%. This vs a guy with no weapon and no armor.


I thought the new 75% reduction and dmg was going to help TKs. We could get to the player without getting 1-2 shot killed. However, what the reduction does is worsen the ratio of dmg to HAM costs. I really doubt if TK's will ever play a useful role in PvP...esp when the devs respond with a "first we have to see if it's broken".


I haven't dropped my TK training yet, but I did start working my way thru marksman. If they don't change much for us I'm going to go the way the devs seem to push.....ranged combat. (ps...it's fun to shop for weapons when you can use them. )




-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
RunemonIV
Mon Aug 18, 2003 5:25 am
#2

yeah but you get an extra 50% when the opponent is prone



Day one Veteran of the game.. just a little fed up.. /tiny
Tayse
Mon Aug 18, 2003 5:57 am
#3

yeah but they only stay prone 1 second, usually not long enough to get a hit in.
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