Teras Kasi Archive
Thread: Any research done on HAM costs?
I am trying to identify how HAM costs are affected by Focus (or Strength/Quickness), and I am wondering if there is research done already in this area. I'd like to know:
How much each style costs of each HAM, unarmed.
How much each style costs of each HAM, with knuckles (standard HAM cost).
How much focus affects these costs.
So far I did some tests unarmed and armed with 30 Mind knuckles. I am mostly interested in Mind costs, so here are the costs (checked against the Character screen) for unarmed hit 3:
150 Focus: 24 unarmed, 66 armed
600 focus: 16 unarmed, 45 armed
1100 focus: 7 unarmed, 16 armed
I normally have 600 focus, and with Muon Gold I have 1100, and coming off the high I have 150. I can experiment with different levels of (stormtrooper) armor, lowering my Focus further. I just wanted to know if this research has been done already.
MalibuBrooke wrote:
Any mature people with a response?
probably not,
but I did think about doing a listing but due to most having different ham settings it would not be that accurate, plus any wounds on a stat would change the ham results.
But from my short time looking I think 50 points on str, quick or focus resulted in5 point less in ham usage.
It was not a big amount, but it also seemed to depend on what special you used, and if you have VK's equiped or not.
In the end I gave up trying to watch the numbers, as with the wounds I was getting it would keep changing so could not get a good result all the time.
So for me I have them nowset at 500 (min is 400 max isaround 600 (550 on quick) on human character), seems to work well as when the wounds pile up the ham costs dont go up to high.
And if they change ham costs again, all values you do get will be outdated so list will need to be regenerated again. And I don't know if you get more skill (ie +damage, +speed, +accuracy) if these values would change to compensate these settings.
Best way (and probably only reliable way) would be if you could get someone to ask the developers for a list of ham costs for the special moves and the multipliers used with the moves, and how these are changed when using VK's. But it may not happen as that could be internal information only.