Teras Kasi Archive

Thread: >ost effective way to put an opponent on his back (dizzied) and keep him there for a bit?

Nealoc187
Tue Sep 23, 2003 11:56 am
#1

OK so I just made TKM 2 days ago, and I still have yet to figure out how you guys use unarmed lunge in conjunction with dizzy to lay out an opponent and keep him there for a bit. I've tried using KD1 and KD2 and dizzy (I know dizzy is included in KD2) and lunge in different combinations with no luck. It seems that everytime I get an opponent on his back the next special I do pops him right back on his feet. Any help is appreciated.

Neal
TKM
Valcyn



Nealoc Steele
-RA-
sVn
Nealoc187
Tue Sep 23, 2003 11:57 am
#2

Sorry for the misspelling of the word "Most" I'm not sure what happened there.



Nealoc Steele
-RA-
sVn
Mister_Heavy
Tue Sep 23, 2003 1:30 pm
#3

I have not done enough testing in PvP yet, but KD2 seems to work pretty well vs other players. In a couple of situations I've found that the only way to kill someone was KD 2 + head hit.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
StrychnineRictus
Tue Sep 23, 2003 1:33 pm
#4

it works only VERY VERY rarely in PvE. Works just about everytime in PvP. Ask a friend if he'll let you try it. Knock him down, and throw a dizzy on. Then end the duel and die laughing as he attempts to get up, and fails time and time again.



______________________________
Jabrakk
Creature Handling Teras Kasi Medic
______________________________
Rafed
Wed Sep 24, 2003 12:02 am
#5

I don't have TKM, so I use dizzy and lunge1.


I usually hit dizzy a few times, then use lunge1, it seems to keep them down a while (sometimes).


If I dizzy them the same way then use knockdown1 (I don't have knockdown2), they usually get up within 5 seconds and the dizzy state has gone.


I actually find dizzy and lunge1 more effective than knockdown1 for keeping them in range.

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