Teras Kasi Archive
Thread: Everyone go read Q's post....
Here is another portion removes knockdown..
Melee Defense Proposal:
We removed knockdown as a "tank" ability. I stand by our decision to do this. However, I think adding this type of gameplay back into the system is valuable.
What I propose is the addition of a "defensive bonus" move. This would last for a variable amount of time (increasing as you reach higher skill levels). The bonus would protect you from a significant number of hits for the duration of the ability.
It is in a sense a tank ability that protects the defender instead of negating the attacker. That will make it much simpler to balance.
If done right, I think this will be even better than knockdown. Anyone else agree?
Sorry for posting so much, but its exciting to get so much information.
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Well, hopefully ill be on test by then to test this out for you all.
What do you guys think about them removing knockdown? I think im ok with it if they give us that defensive skill they mentioned.
Honestly, since the last nerf, I haven't used it nearly as much.
But I think the combo thing is exciting. There is no way they can leave us out of that.
As far as the "tanking skill" goes that he was talking about, I'm concerned on how this would work. I think more defense bonuses would help us a whole lot more. I like the direction that combat seems to be going.
Thunderwulf wrote:
What do you guys think about them removing knockdown? I think im ok with it if they give us that defensive skill they mentioned.
Im ok with them removing knockdown ~ONLY~ if they remove it from all classes, I got pistol whipped by a novice Pistoleer and as a master Tk, never got one hit on him. So yea, if they remove it from the game completely im ok with it.
Wolf,
The post looks great...aside from the ranged folks shooting through hills and trees, it essentially covers every single issue we have. PLUS adding more damage...scary. I'm fine with the shooting through hills as long as we get that active defense thing...sounds sweet and yes, perhaps better than knockdown. I'm getting a little tired of people complaining about KD anyways...like it's an exploit now that it only lasts 5 seconds and only once every 30...sheesh
I read that post earlier on Dev Tracker and thanks for posting it here, you are a terrificly-dedicated correspondant. We're lucky to have ya. I would love to join test and fight along side you.
All melee professions would stand to have a new melee baseline defined, with new combo abilities, defensive bonuses, and potentially a range increase. Once we get this baseline defined, we can start addressing specific move/weapon problems.
So, they plan to completly revamp the brawler skill tree ?
If so, it would be quite fine, if TKs get some "defense moves". I dont like the actual design, where we get mainly defense and toughness. I see dodge/evade as typical TK skills.