Teras Kasi Archive
Thread: Human Stat Migration -- Bug/Intended?
I think it's intended that humans be like that--sommewhere they used to describe humans as being the flexible species. Not great at anything but able to do anything or something like that...the standard role playing game cop-out where humans are the bland base and other things get tweaked from that. At least this time it's nice to be human!
Mori-Mori wrote:
'Tess, don't humans get a racial (or is that "special"? "speciesal"?) bonus to squad leader stuff? If I'm correct in thinking so, I'll be the first to agree that humans get nothing as a species ability.
I got a CSR response on the issue as well.
"That is currently a known issue, and has not been declared a design error at this point. As it is currently possible ingame by normal design, you may adjust those stats as you desire. Currently, that stat ability has been in game for the majority of the time that this game has been released."
So I'm migrating now. Health 400(400/400), Action 400(400/400), Mind 1100(950/950). I'm not sure how I want to end up on my Focus/Willpower yet. At 2575 (my buffed Strength & Quickness) I experience no Health/Action drain at all. I can get my Focus up to 1828 at the moment, and I had a spam of blue -1 over my head then. If I went to Focus 1100, I could break 2K with good brandy and spice, and just spam HeadHit1 then without Mind drain! Anyway, I have a long wait till my Foc/Will gets to 950/950, and I'll test it more from there. Honestly if I can get the drain to -5 or less for the big moves, then I think 950 Will should offset that drain just fine. ![]()
I have all HA at 400, and my mind is 1100/1100/800...
With ful armor, (it has less than 500 mind encumberence) and two brandies, I still lose -1 from mind each time...not that big of a deal, but unelss you have lower encumb. armor, or are using another secondary booster, I just wanted to let you know you will still lose -1.