Teras Kasi Archive
Thread: TKM making the game a mess or more of a joke.
I would not be opposed to the healing abilities moving up to mastery.....but if they remove them entirely, it would be a disservice to an incredibly limited class.
hopefully the new vks are elec damage, that would go a huge way to fixing our major limitation, kinetic damage only.
For everytime i've heard someone say that i'm overpowered as a tka, there is someone out there able to pwn me in pvp, due to our weaknesses. yes...within 15 m we are awesome...but outside that, we're toast. FOW is only available once per hour, making it worthless for a drawn out campaign, even in pve.
take the corvette...once you get into a situation whre you're in trouble, fow is worthless, cuz you're gonna go down again, and even if a cm pulls you out, your gonna get hit by a triple incap quickly there.
its really nice in a small group pvp situation tho...
They automaticly think that both make me UBER. With TK, anyone with a good suit of composite owns me, and with commando, I couldnt hit the wide side of a barn in PvP (I plan on giving up commando if it's not fixed by publish 8)
hopkins wrote:siriandir perhaps you should try to tead the post b4 you make a reply becaue you are only going to make your self look like an idiot as you so well put it.
I would be very wary of calling someone else an idiot when your own posts are indicative of a first grade writing level.
That said, it is clear that TKAs have serious limitations. It is also clear they have considerable advantages. The question is not if TKAs should be nerfed, it is rather how can they be altered?
If TKs do get another damage type, the main disadvantage vanishes. There will truly be a need for nerfage at that point. Limiting the effectiveness of Meditate, negative unarmed modifiers on VKs, something needs to be taken away to compensate for a new damage type.