Teras Kasi Archive

Thread: TKs should get a NEW WEAPON!

AtamPolaris
Fri Mar 12, 2004 12:49 am
#1

I was thinking along the lines of something like special gloves (so that u could only wear the VKs or the gloves, not both) that increases dmg and/or speed
or maybe some kind of shin(sp?) guards for the legs
or shoulder braces or something for more strength and power

just brainstorming here and trying to make Teras Kasi more fun, plz no flames just trying to create discussion
uktitan
Fri Mar 12, 2004 2:33 am
#2

Another Dammage Type would be Nice.


And I agree about the Balance thing to.


To Offset the balance thing, couldnt the "new weapon" be of very Low Dammage?


Say we are given a Electric or Acid Weapon, Now that would be Nice, But with Lower dammage than Vk's.


Something likeMAX dammage unsliced of 75...That would keep the Dammage Low enough not to be insain, but high enough with TKM's Speed tobe Worthwhile using.


Darhan
Fri Mar 12, 2004 3:08 am
#3

That could be a work around Uktitan.




Sarkime


Master heavy Swordsman
Teras Kasi Master~ Master Brawler
Jenky
Fri Mar 12, 2004 3:28 am
#4

if you ask me, TKA should never have gotten the VK!

Yes VKs are nice, but TKA is "Unarmed"!


The shape of the VK goes without a question under the "Weapons feature"!


I agree... We should have a Glove... Some stort of steel glove(Maybe something that looks a bit like the Ubuse Glove, which has little spikes on it)!


And if you ask me, VKs should be removed to Fencer(They got small weapons... like the Vibro Blade... its about the size of a fork)!


But lets just stick to Kintic!


We only have Kintic and we only got one damage type! If this would probably stop taking the "TKA must be nerfed thing" Out even longer out than it is!



If you ask me we, should have a glove that adds a little bit of more damage, but helps the acuracy and speed allot!



Because if you ask me, being a TKA in PVP is very hard. Almost everyone who is doing PVP has a good compsite! Many people wont go to battle without them! And many has high kintic resist... i have seen many TKMs fall fast as overt Rebs or Imps, fighting against master pistoleers, riflemen, carbineers, pikes, Fencers and 2H swordsman... Because of the high resist!


That we only have light AP, dosent help much either!


Lets just get a more Martial Arts style item, for fighting


-Jenky



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
EnFERn0
Fri Mar 12, 2004 3:33 am
#5

I can't really see any valid reasons why TKA should have other damage types then Kinetic.

Because a punch or a kick is kinetic..it's not like there is "Fusion powered gloves of high voltage" in this game



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'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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AtamPolaris
Fri Mar 12, 2004 6:52 am
#6

i like the idea of haveing a new weapon with 2 dmg types: Kinetic and what ever dmg type comes with the new weapon we could use
Darhan
Fri Mar 12, 2004 1:22 pm
#7

Now I do agree that TKA should maybe have more weapons( I really like the glove idea) and more damage types, but as it stands right now, kinetic damage is how we are made balanced.


TKA have insane accuracy and speed, combine that with damage that would be better suited for hitting armored people(stun, blast, etc..) would tip the scales of balance. People already complain about TKA way to much, it would be 10x worse with this.


As an example, I am a Master Heavy Swordsman. My Powerhammer is 650ish max damage 5.5 spd and does blast damage, I have -31 to all three ranges. My speed mods is like +75 and I have +120 accuracy to 2handed weapons. Yes when I hit it hurts, but I don't come close to hitting someone like a TKA does. TKA's have+205accuracy, and +115 speed, yes damage sucks against someone with 80% kinetic armor on, but TKA's don't miss much and they hit insanely fast.


My opinion is yes TKA's(and every other profession) should have a wide range of damage types, but they would have to rebalance some classes in the speed/damage/accuracy area to do so.




Sarkime


Master heavy Swordsman
Teras Kasi Master~ Master Brawler
SomeGuy99
Fri Mar 12, 2004 3:52 pm
#8

TKS don't need a new weapon, that's why you get unarmed xp genius



Radiant: Ibont Cilo:: Elder Jedi

Otaski DarkCreast:: Master Shipright
nikolai
Fri Mar 12, 2004 4:09 pm
#9

I think we could get another damage type without it being overly imbalancing.


Perhaps electric?







"Go then, there are other worlds than these."




Destoryerofdroids
Fri Mar 12, 2004 4:27 pm
#10

Well I always thought that Novice Brawlers should get like Brass nucks or something as for a new Weapon somwhere in TKA I like the IDea of Elec Gloves that deliver a Chagre when you hit someone or something like that maybe some kind of Foot baseed weapon would be cool but have it as kinetic Then just for $ hits and giggles a high powered Nuke Weapon to take out those Pesky CM and the thier AOE poisions. lol J/K
AtamPolaris
Fri Mar 12, 2004 4:32 pm
#11

i quote:
a high powered Nuke Weapon to take out those Pesky CM and the thier AOE poisions.

lol that would be awesome
95M3
Fri Mar 12, 2004 4:58 pm
#12

Delete the Vk schems so they can not me made anymore and thuswill die out slowly. Cut the HAM cost for useing NO weapon by half to ballance the loss of extra damage. This will lower our damage or DPS to stop NERF whiners and allow us to use more of our specials to enhance tactics and skill useage.


Delete the UA combo 1&2attacks and replace them with a 1 Restraint attack and 1 Stun attack. The Restraint attack would do "Restraint" damage and the Stun would obviously do "Stun" damage. This will give us options to compete in PVP with mid level attacks that no one could call over powered.



Gloves are not the best solution because we attack with more than our hands and some some races (Trandoshans) can not wear gloves. Plus this would mean that the Dev's would have to add graphics for Trandoshans along with code and I fear this would be too much to ask of them.


If there were a need to add an item to our class other than the skill change mentioned above then a PFG would be a better choice. It would be the same graphic as a PSG (Personal Sheild Generator) and would not be put on or work just turned on like the PSG. A PFG (Personal Feild Generator) would envelope the users body with a feild of energy that would allow us to attack with all our limbs Head buts, Kicks, Elbows etc. It could do any type of energy damage like Energy, Stun, blast, etc.


I for one think that the skill change will kill 2 birds with one stone by deleting 2 useless skills and giving us options as far as damage types in the form of skills not weapons. This would also make sense due to the fact that we are mild "force"users to begin with. We would just call upon the force from within and channel it to our attacks simular to how we use it to perform our other skills.


Yeah but that means work for the Dev's and they will not work to add things just fix, NERF, or add colors to our speeders and take away our melons.
MasterTexiria
Fri Mar 12, 2004 6:10 pm
#13

I believethar restraint seems like a reasonable dmg type for tkas to have, how ever for balance this would have to be lower dmg than VKs.



-Anishor
Big Furry B-wing Pilot
RSPA
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