Teras Kasi Archive
Thread: TKs should get a NEW WEAPON!
or maybe some kind of shin(sp?) guards for the legs
or shoulder braces or something for more strength and power
just brainstorming here and trying to make Teras Kasi more fun, plz no flames just trying to create discussion
Another Dammage Type would be Nice.
And I agree about the Balance thing to.
To Offset the balance thing, couldnt the "new weapon" be of very Low Dammage?
Say we are given a Electric or Acid Weapon, Now that would be Nice, But with Lower dammage than Vk's.
Something likeMAX dammage unsliced of 75...That would keep the Dammage Low enough not to be insain, but high enough with TKM's Speed tobe Worthwhile using.
Now I do agree that TKA should maybe have more weapons( I really like the glove idea) and more damage types, but as it stands right now, kinetic damage is how we are made balanced.
TKA have insane accuracy and speed, combine that with damage that would be better suited for hitting armored people(stun, blast, etc..) would tip the scales of balance. People already complain about TKA way to much, it would be 10x worse with this.
As an example, I am a Master Heavy Swordsman. My Powerhammer is 650ish max damage 5.5 spd and does blast damage, I have -31 to all three ranges. My speed mods is like +75 and I have +120 accuracy to 2handed weapons. Yes when I hit it hurts, but I don't come close to hitting someone like a TKA does. TKA's have+205accuracy, and +115 speed, yes damage sucks against someone with 80% kinetic armor on, but TKA's don't miss much and they hit insanely fast.
a high powered Nuke Weapon to take out those Pesky CM and the thier AOE poisions.
lol that would be awesome
Delete the Vk schems so they can not me made anymore and thuswill die out slowly. Cut the HAM cost for useing NO weapon by half to ballance the loss of extra damage. This will lower our damage or DPS to stop NERF whiners and allow us to use more of our specials to enhance tactics and skill useage.
Delete the UA combo 1&2attacks and replace them with a 1 Restraint attack and 1 Stun attack. The Restraint attack would do "Restraint" damage and the Stun would obviously do "Stun" damage. This will give us options to compete in PVP with mid level attacks that no one could call over powered.