Teras Kasi Archive

Thread: TKM--HOW IT SHOULD BE: The role I want to be.

Kasamatsu
Wed Jun 02, 2004 6:18 am
#1












I have posted a many times about what's wrong in SWG reguarding TKA... so I'll try to avoid going over those rants again.

I like alot of what has been said and wish to add my views to it.

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THE ROLE OF TKA


The onlysingle profession a Jedi should fear, though not alone able to take a Jedi.

(at least one who knows how to PvP)

And I guess they should fear BH's too...

I want a role in the Jedi system... keeping the Jedi in check sounds great.

We all know SWG is going toneed someone who can go out and give an idiot uber-Jedi player a cold sweat--

without it having to be another Jedi, who has soooo much to loose. TKM are an easy way to do this...

I'm sure some of us will be tempted to take our own Jedi out to go get rid of the idiot uber-Jedi...

yellingat yourcrafting guildiesthat they suck because they're not overt and won't duel,

asuber-Jedi stands in the middle of your own player-city, and you're unable to /cityeject the turd.

But we're not going to risk it... most of us aren't that dumb.

Notfor some 15 year-old with social insecurity problems acting out aggression in a video game.

Its not worth getting caught at the wrong time with your pants down and loose exp or whatever Jedi willbe loosing.

TKM should be--as much as I hate to say it--more expendable for such a purpose, as will BH's be.

BH's get to track down Jedi and engage in combatby the bounty system. That's their own unique perk.

But if A TKM does find one by chance and we find a way to allow an attack, we should be brawler side of the...

Jedi whoopin'


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In order to achieve this we need to be the "elite" of the brawler professions. We should be able to stand toe to toe with a jedi much longer than any other standard profession. Our advantage shouldn't be in massive damage output. Commando and BH are supposed to be the elitegun professions... but there's NOT ONE SINGLE ELITE PROFESSION THAT REQUIRES MASTER BRAWLER! If we are talking major changes here, I'd like to see TKA require master brawler. I hate dabblers in my profession, and I hate flavor of the month people who change their template constantly to exploit whatever profession is the most unballanced. Yes we should be able to take down a fencer or a swordsman or a pikeman... but with that power comes increased skillpoint costs. For a VERY long time I've been lobbying for TKA to be able to do restraint damage.But as we all know the DEV's have their head stuck up something, and can't even deliver to us a useless damage type like heat at the moment. We are at a large disadvantage having only Kinetic damage and only having AP1. This needs to change... and not by adding in another stupid VK that requires looting from ungodly difficult placesand loot form a wench who spawns about once a day.

*****RANT***** I have no problem with ungodly difficult places I think we need a challenge here and there (though it is NO SUBSTITUTE FOR CONTENT and high spawns of battle droids are both unimagineative and show lack of vision). I have no Problem with having to go out and loot non-craftable components, as it gives a good substitute for content (but give me a frigging break... the NS queen? Killed her 8times so far and only looted credits, not even a guarantee of her dropping the Item I desire ONCE A DAY??? (I could go on and on about this; but I'll leave the cussing and UH3's for if I ever meet a DEV in RL... especially the ones who came up withholocrons and thus started hologrinding.You all are lucky I'm busy working and not going to fanfest ) *****RELEIF*****


Anyway, with restraint damage being re-named to Lightsaber damage,I have abandoned all hope of TKM getting something unique this way. With the way the game is set up VK's as much as I hate them are necesary... fornow. We need the AP1as the programmers weren't smart enough to be able to program attacks with AP or different damage types; they're completely dependant on the weapon. Proof of this is in how Jedi force lightning currently does kinetic damage and is directly linked in damage output to the lightsaber's stats. So with this in mind we need to have something else unique instead of trying to pacify us with a dumb shiny new toy. I'd like to see TK as a class able to use a couple different weapons for such things as PvE or for higher ham cost, slower, less accurate, more clumsy butmore damaging attacks... butcompletely able to do it without. I like being unique and not just another lemming. We need unique ways of affecting our targets in combat, while not being unballanced like knockdown was before the timer. Again I have a couple suggestions but have already posted them.


I love the idea of TKM being more of a mystical order... I don't want to walk into coronet and see 16 other TKM standing around, half AFKshouting garbage about whats on their vendors. Like Jedi, I don't want there to be alot of us, and I sure as heck don't want peopledabbling to get meditate (and getting every meditate skill we do... just healing everything neglegeably slower). TKM in my own expert opinion, should be for those dedicated to it, not for those who want the newest uber-template. TK in general, should be pretty much an all or nothing profession. But with enough skill points to still be able to be unique from another TKM--unlike current Jedi who are cookie-cutter'd out or MBH who have too few skill points left over to master another profession or to dabble beyond force sensitivity.


Finally, in PvP we should be mowed down by a group of gunners, but if we get our hands on lone gunman, they should die... period. We shouldn't walk away unscathed, but they should not survive getting caught with a gun out, and a TKM getting into melee range. Pistoleers should give a much better fight than a rifleman in close quarters but fall none the less if they stick around.And if we get our hands on a pure fencer, pure swordsman, or pure pikeman, we should be able to take them down a great majority of the time as well... all other things being equal. We should be the reason the un-skilled masses in the galaxy resort to guns and big hammers. It's groups that should kill us. Its a smart gunner who is plain better at PvP that should be able to kill us.


*****RANT***** Not some flavor of the month idiot who spams headshot 3 and stacks fencer so that we can't put anything but intimidate on them... as they run circles shooting a large bulky gun... backward over their shoulder... hitting us once per second... 9 out of 10 times. *****NO RELIEF*****


TKM is decent, probably the most ballanced combat profession,but not what it should be. It's the other professions that need some "ballancing" NOW and TKM made more unique whenthe new Jedi system comes in at patch 10.


Tong-Fei Kasamatsu, INR, Naritus


Message Edited by Kasamatsu on 06-02-2004 06:20 AM

Message Edited by Kasamatsu on 06-02-2004 06:22 AM



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
atone48732
Wed Jun 02, 2004 6:53 am
#2

Excellent Idea


I love it


Lets get rid of all those god damn FOTM and the dabblers



man I hate them





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
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