Teras Kasi Archive

Thread: tera kasi = useless against range get a gun

Romelius
Fri Sep 12, 2003 7:50 am
#1

Hi everyone, I love my tera kasi let me just state that. However after experimenting in pvp i have found we are dead ducks without a gun. More range on lunge knockdown etc will do us no good. Why you ask because if they blind you you cannot use any specials. Kiting is infinitely powerful if u have blind. Lunging and knockdown do not work. Fine it's supposed to be a balance for us not owning people in close but we have a hard time getting in close as it is. With this special its impossible. This leads me to our next point why do pistoleer and swordsmen have better defense against knockdown then us. We should have more balance cause we are not using anything and prevent knockdowns better but yet they all have higher def vs knockdown blind u name it. As it stands i suggest tk get a little better def in the special areas like def vs blind and dizzy etc and have them be comparable not necessarily better than the other professions. Second actually have these defenses help remove affects way sooner. Blind owns you for free so be aware.
Udi_C
Fri Sep 12, 2003 11:46 am
#2

why im training pistoleer and tka




I /bo trans for a living.
mason2002
Fri Sep 12, 2003 3:16 pm
#3

The big theed battle last night had a few brawlers ... myself included.


The key was distractions. Im also a MCH so while they fought off my pets i came in for the kill. There isnt alot of kiting when its 15 on 20. Its chaos and that is a TKA area. Your going to get shot, but so is everyone else.




Cyanide Holtz
Master Bounty Hunter
Master Pistoleer
Publish 9: Bounty Hunters: Teabagged
Setis
Fri Sep 12, 2003 11:27 pm
#4

No gun skills here, and I do just fine. Learn to use buildings and walls to your advantage.



Lt. Colonel Setis Dagre of the Rebel Alliance
Teras Kasi Master/Master Brawler/Master Medic
Tempest
RETIRED, currently residing in Vana'diel, Fenrir server
Tennyo
Sat Sep 13, 2003 12:02 am
#5

TKA and training rifleman here




-----------------------------------------------------------------
Flurry: Tennyo - Teras Kasi Master, Master Swordsman
Romelius
Sat Sep 13, 2003 12:03 am
#6

but seriously my main point is why are tk's special defenses so low compared to comparable tanking classes
Jatr
Sat Sep 13, 2003 12:05 am
#7

One on One, sure they just kite us, but in the big pvp battles between factions, getting in close range to a gun wielder is easy. Just last night in one of these battles I had 12 kills, 3 deaths. Had a great time, and I was the only melee fighter.



I do suggest getting some weapon skills for situational purposes, but you dont need to grab an elite marksman prof, just the 4 normal boxes in the marksman tree. I currently have 2 in carbine, and use it to draw in mobs or shoot at non-meleeable creatures.



TKA are underestimated, you just have to know when to pick your fights.




=======================================================
Master Chef - Vendor located in the Neo-rome mall, Naboo.
Romelius
Sat Sep 13, 2003 12:08 am
#8

true true the fights are situational but in the situation u are supposed to do well in u will get owned by another melee cause our defens vs is knockdown is only 20 and vs dizzy is like 15 where as swords men get def of 40 vs knockdown. and we all know knocdown is key in melee pvp so the majority of the time we will get owned by swordsmen try it and see
LoneMech
Sat Sep 13, 2003 12:19 am
#9

ive given up on this point....yes they can kite, yes it stinks, yes you need a gun...end of story. i play my tk cause i like the idea, and i like him, but without his rifle he would be dead in a heartbeat.

LirielTheDrow
Sat Sep 13, 2003 3:22 am
#10

Yep, that's what I typically do...if I see someone coming for me, I hide around a corner and wait for them. After killing them a few times doing this they stop coming after me and go somewhere else


Liriel Baenre


PS - This does in no way mean that I think it's ok that we get "That target is out of range" messages when we're running on top of a kiting player.

Sephlock
Sat Sep 13, 2003 5:31 am
#11

All this could be fixed by adding in +1 Blindfighting to the TKA skill tree, like the +1Regeneration modifier thatTrandoshans get.


Basically, at some point in the TKA tree one would gain the above ability, which would allow the TKA to use specials while blinded, possibly with some penalties to-hit, or penalties to attack speed. Or not... I mean they are close combat masters after all. It even could have a modest ham cost -due to the increased concentration required- if it was deemed nessecary for balance purposes.

Freon77
Sat Sep 13, 2003 8:44 am
#12

I have a gun, put just train enough so I have suppression fire.

Near master doc solves the rest for me.
pyclone
Sat Sep 13, 2003 11:05 am
#13

lol well the only ranged blind is eyeshot and if its a bh you'll just get three more of those nice 250 dmg mind pool hits with ap1, so don't bother wearing a helmet, beuties in 6 secs becasue its a pistol. So basicaly you wont be alive long enought to worry about being blind.


See just look on the bright side.


Nerf eyeshot now lol, or make mind pool the fuel for specials and not cause inc's




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Page 1 of 1
Previous Next