Teras Kasi Archive

Thread: Why we can't hit anything that moves. Quote from Holo

Dark-Apostle
Sat Sep 13, 2003 10:42 am
#1

Holocron wrote:


We have a "fudge factor" on location of 6m. That's 1 second worth of movement for a player. If two players are moving, that means that theoretically, you might have up to 12m error in the distance.



This just seems like a bad design when are max distance is less than their "Fudge Factor". I have noticed that I can not hit anything that moves unless I am right on top of it at 0 distance or unless I can get in front of it and hit it as it passes. Even then I only hit about 1/4 of the time if I am lucky. So what this means is that if my range say 4m then it could really be 16m? Well no wonder I can't hit any moving targets. Please think about fixing this somehow.

Oebri
Sun Sep 14, 2003 12:01 am
#2

Message Edited by Oebri on 02-08-2004 09:41 AM



Sitrom's Loot Vendor! -1352 -5623 Corellia. Just 1km from Coronet on Pimp Island.
vortex4
Sun Sep 14, 2003 12:40 am
#3



Oebri wrote:
lol, well the people that use guns now can't hit anything if they or the target move too, so it looks like your in the better position




HAHAHA..

No.

I don't know what universe you are playing in.
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