Teras Kasi Archive

Thread: TKM/Commando?

Cobok2002
Fri Sep 12, 2003 1:50 pm
#1

Alot of commando and smuglers take meditate line.

Glum_Moonfist
Sat Sep 13, 2003 12:45 am
#2

Since you have to get unarmed anyways for commando, I was wondering if there are any TKM/commandos out there, and how do you like this combo?
chosonman
Sat Sep 13, 2003 4:47 am
#3

i'm making a tka/commando combo too. From all the posts i read so far looks like that's the only way to survive pvp.



"Do or do not there is no try" -Yoda
Spunjah413
Sat Sep 13, 2003 12:23 pm
#4

i am currently a tkm/commando

i love this combo....shoot for high dmg....then when they come close switch off to vibro knuck'sor unarmed and bam use a nice kd and finish em off....

also is a life saver while lvling up commando....since the mulitplier on the range weapon is there..when u go unarmed u get less dmg....and if the mob ur attacking helps eachother just switch off tounarmed and roxxor there soxxors.




SpArDoK
^Pf/ä^ 6ä`0 MûZcOPa
^PMûZcO
PÊ^gØ=ØOPa
^PäPa


Syralis
Sun Sep 14, 2003 1:48 am
#5

But what do you do with the pistoleer or smuggler who's shooting from 35m away? Your best weapons don't reach that far, do they?



from my experience.. the flamethrower is still a pretty viable weapon even at a distance.


you wont get the big damage specials but you are far from helpless.

Omegaplex
Sun Sep 14, 2003 12:59 pm
#6

But what do you do with the pistoleer or smuggler who's shooting from 35m away? Your best weapons don't reach that far, do they?


I'm concerned that adding TKA to Commando is making an already close-range combatant more close range. ~J




--------------
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Cerosis
Sun Sep 14, 2003 9:31 pm
#7

When they are 35m away, burst run is your friend, they are often too busy to think about it and when you close within 15 m, use Unarmed lunge and dizzy, now they can't get up and they can't run. Go in and wail on them



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DaemonMoerder
Sun Sep 14, 2003 10:41 pm
#8

I am a TKA / commando. Let me tell you, this is the best possible combo for taking care of those annoying kiters.


"What's that Mr. Pistoleer, you say you want to run away from me instead of fighting now that you are at half HAM. Well, here's a going away gift for you, It's called a post-patch C22 sliced up to1600 blast damage. Have a nice day."


The field tactics line is deffinately a lifesaver. Don't forget that while throwing a gren, you are still considered unarmed and get our precious unarmed toughness mod.

IronMaiden7
Sun Sep 14, 2003 10:55 pm
#9

I am tempted to try the Master TKA/Master Commando combo, but, in my opinion, there would be no need to use TKA skills in PvP combat with so much commando firepower.


I think I am going to stay on the Master TKA/Master Creature Handler with smuggler pistols abilites track for now and see how that fares. My next character will be a Bounty Hunter anyways.




Why join the Empire?Because chicks dig Stormtroopers!Watch Jedi flick!
"Today's SWG Patch Notes: Found where people were having fun & removed it."
"Teras Kasi are NOT lethal, NOR nearly impossible to knock down or unbalance."
"Facing an opponent armed with ranged weapons, high-level abilities DO NOT enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

JuntSmoka
Mon Sep 15, 2003 12:59 am
#10

Yeah, I think the flamethrower and acid rifle have ranges around 65m, but specials can only be used at somewhere around 15m.




Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
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