Teras Kasi Archive

Thread: Is anyone else concerned with the new Pistoleers?

Tab_FRen
Thu Oct 23, 2003 7:26 pm
#1

I read the amazing defenses in store for Pistoleers. I was just wondering if anyone else is a little bothered that a ranged profession has better defense and resistances than a TKM.


The KD resist is the most disturbing!..... TKM +20, Master Pistol +50!!


What are the devs thinking?




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Cize A'ip Chilastra (3/3/2/2 Imperial Pilot)
Force Prowess 0/0/4/4
Force Senses 4/0/0/4
Force Reflexes 2/4/0/0

Getting close!!
Morik
Thu Oct 23, 2003 7:35 pm
#2

I think if i have to hit 6 m (without VK range deduction) and stand still to KD them with TKA, then I should win hands up, because it is quite easy to kite.. so if they get that, then we need something to make us still somewhat aggresive in close range to a master pistoleer. Perhaps more ranged defenses?



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
SexyPimp
Thu Oct 23, 2003 7:40 pm
#3

well i heard if someone when master brawler/tka, its under the ultimate pvp tamplet or something liek that, would have ranged defence of 136 and melee defence of 150+ and knockdown of 100 and some other things



Rilu Ishkibob
Prof. Mastered(TERA KASI ARTIST, DOCTOR, MEDIC, SCOUT,MARKSMEN, PISTOLEER, FENCER, BRAWLER, PIKEMAN, COMBAT MEDIC)
If you use a nuclear missle to kill a fly, you won't have one dead fly. You won't have a fly left at all. =)
http://carcino.gen.nz/images/image.php/463c5922/arguing.jpg
deadnewbie
Thu Oct 23, 2003 7:53 pm
#4

Maybe you weren't paying attention but the +155 Defense Acuity kinda makes up for whatever TKM lacks in specific defenses. If what's been posted is correct, that's like having +155 to dodge/counterattack/block. Um. That's a lot.



Imperial Minister of Information
Raspi
Fri Oct 24, 2003 3:50 am
#5

I'm not particularly worried about anything any of the classes get. In PvP the only thing I worry about is skilled, cool-headed PvPers. These guys will down you faster than any button-masher no matter the tools.





Raspi Beeblebrox [ Doctor, Musician ]

Kinta Makeruna [ Blademaster ]

Phoenix Legion

alphaforge
Fri Oct 24, 2003 6:27 am
#6

Well put!



Dea'll --- Flurry
Xeranx
Fri Oct 24, 2003 10:44 am
#7

Adding pistoleer has always been what I wanted to do. Just that as melee I need medic and I need the survey skill for business ventures. My character's background story involved TKA, smuggler and marksman, but I went pistoleer because being a smuggler, and a weak gunfighter at that, didn't seem right to me.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
LoBai
Fri Oct 24, 2003 2:04 pm
#8






Raspi wrote:

I'm not particularly worried about anything any of the classes get. In PvP the only thing I worry about is skilled, cool-headed PvPers. These guys will down you faster than any button-masher no matter the tools.







Amen man...the truly good ones (I strive to be so) can kill you with very little skills, they just know how to make your environment/circumstances work against you....to make even your skills useless in the situation...to make all hope of you winning disappear and you won't even realize until it happens. That's PvP done right, that's what we need to work towards.
BigBabyBoba
Fri Oct 24, 2003 3:13 pm
#9

If you can't beat 'em, join 'em. I'm gonna master TKA and Pistoleer.



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The Mystery of SWG

Give everyone a force-sensitive character slot.

Let players create content for SWG!

Rahn Dee'Skaht
Novice Brawler
Flurry

"Behold, I have created the smith that bloweth the fire of coals, and bringeth forth a weapon for his work; and I have created the waster to destroy.."
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