Teras Kasi Archive

Thread: What about Terrain Negotiation for Teras Kasi Artists?

Boseffi
Mon Oct 20, 2003 4:50 am
#1

I think Teras Kasi Artists should get some kind of a terrain negotiation boost. Combat medics got a boost so that they can move around battles and heal people, even though they don't have to be close because of ranged healing; so why can'tTKA get a boost to move around battles quicker so that they can actually fightthe enemy before they take on too much damage. I feel that TKA need a boost in order to get to the mobs that are attacking them in time. I'm a wookiee, so I don't have any armor. I get hit 3 or 4 times running to an attacking enemy before I actually get to them. This can lead to 300 to 400 (if not more) damage before I even inniate an attack on an enemy. That does not leave too much ham left in order to fight off the attack, especially with ham costs. And sometimes the attacker runs from me when I finally get there, so I'm getting hit even more before I eventually catch up to them again.


I'm not petitioning lower ham costs here though, I'm petitioning some kind of a boost in terrain negotiation. I would put it at the master level so not just every Joe Schmoe with novice TK will become faster. And for all of you thinking why I don't just go up the exploration skill tree to get my character faster, I don't have any skill points left being a master doctor also. It's a great combination...would be even better if I could get to the enemy/dying friend in time.


ChoNaguriai
Mon Oct 20, 2003 6:35 am
#2

Sure, and just make the Squad Leader profession that much more useless. I am a TKA/SL and it is frustrating that they gave Combat Medics terrain navigation, effectively the removing our group bonus forthat profession (this group terrain bonus is one of the only working Squad Leader abilities, by the way). If you keep giving people free terrain navigation, you may as well delete SL from the profession list.




Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
Podotry
Mon Oct 20, 2003 6:53 am
#3

Na, if you want terrain negotiation then get scout. Plain and simple.



Wrecx Baker

TKA Novice 2,2,2,2
Medical 2,3,2,0
Master Scout

"Tyler says use soap"
alphaforge
Mon Oct 20, 2003 8:53 am
#4

I agree. At one time all classes with terrain negotion required the explorer tree of scout for that skill. But now they have broken that trend. This opens up all kinds of extra crap about people wanting to be able to use specialty skills of all these other classes, med use, poisons, ranged attacks( in the case of some melee fighters). I don't think that anyone without scout skill should be "given" terrain negotion. The skill point system was setup to allow people to dabble for these skills and it should be left that way. That is also why people like squad leaders and medics exist, to allow other people to not have to have those skills if they didn't want to spend the points.



Dea'll --- Flurry
NoxDenosis
Mon Oct 20, 2003 10:19 am
#5

yah well scout is 15 points and then for at least terrain 3 tahts alot more so thats a big chunk of needed points



-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
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JorrDoomslayer
Mon Oct 20, 2003 11:17 am
#6

As much as I want everybody to have a decent chance at moving up a hill without have snails past them, it probably won't change.


My thoughts on this are that they should just come up with a "General Skills" tree where anybody can get them with the appropriate experience. This tree could include something like a Med Use: 5, Varying levels of Terrain Negotiation, etc. The reason for this is would be to allow general use of very general skills without having to sink 15 skill points into a profession. In this case, maybe it would be 5 skill points to pick up med use: 5 and nothing else. . .maybe a total of 10 skill points to get terrain negotiation around 50.


If this happens, I think that there should be something to fill the gap left by some of those skill points thus enhancing the other profession.


-Jorr Doomslayer




-Jorr Doomslayer
Scylla
Fencer/Master Swordsman/Master TKA
NeutralMonk
Tue Oct 21, 2003 12:21 am
#7

I think we're powerful enough already. If you want terrain negotiation get scout. But I think what would really fix the problem is:


1. the heavier ur armor and weapon, the slower u run.


2.make novice brawler a +5 speed and master brawler a +10 speed

Boseffi
Fri Oct 24, 2003 4:20 am
#8

I'm not asking for a +50 terrain negotiation like combat medics got. I'm asking for something so TKAs do not have to crawl up a hill. Anything so a one legged Jawa does not beata TKA, that isn't fortunate enough to have skills point to pick up Novice Scout,up a hill. Maybe things will get better if they put dodge and evade mods in this profession. ThenTKAs won't have to worry about taking so much damage beforethey get totheir target.
Steegee
Fri Oct 24, 2003 4:34 am
#9

you know what i really liked bout EQ, the fact that the higher level your toon was the faster he moved over terrain. Kinda miss that now, but the way i see it. There's 2 kinds of tka thinkers;


1-tka's should be fast and agile, so they can catch that kiter


2-tka's will be as fast if not slower than everyone else in the game. And you shouldn't be chasing after kiters if they are outside of 16m anyways.



besides, in pve we will get mounts soon so i can bare walking up a hill sideways.





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Mori-Mori
Fri Oct 24, 2003 9:03 am
#10

terrain negotiation doesn't help all that much with actual fighting.

i have to agree that it's a benefit for skill credits and to get it you gotta spend the skill credits. i had to train medic skills to use a stimpack. i didn't like doing it. but we all get the same amount of points.
Xeranx
Fri Oct 24, 2003 10:35 am
#11

I really could care less about the amount of skill points it saves me, but every elite bralwer class should get terrain negotiation. It's really stupid to think that I will train to develop tougher skin and hone my speed and attacks, but not even think of hiking to improve my endurance? Where do you think I got the ability to take hits if my endurance wasn't worked on?





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
StoneeJoe
Fri Oct 24, 2003 5:45 pm
#12

better terrain negotiation would be handy but not necesscary. the simplest answer is to give TKMs some sort of 'tackle' that could be used while chasing someone. it could work like a knockdown, or at least trip them up for a second and give us a chance to catch up. i understand there is a tradeoff for the power, but i could probably chase a NPC stormtrooper all the way across the map if his blaster didn't get me first.


StoneeJoe


tka/doc




-=StoneeJoe=- Waiting on the trials /shakefist
-=Sultana=- 12 Point Chef/Architecht/Artisan
Proud mayor of the grand city of North Wind, Corellia
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