Teras Kasi Archive
Thread: New test changes on other professions and how it effects us.
The POSITIVE thing about it is.... instead of nerfing US, they're making other classes better.
I'd rather have it that way
KD2 is a bit of a handi cap. we need to simply have all those dmgs people do at range poped into our toughness.
if we have 57% melee absorb, then we need to have somthing more then 0% ranged.
they devs said they were not going to put range into toughness, but we need to keep on them about it, because it frankly needs to happen, and it needs to happen relitivly soon.
they are giving us another mod for range. Well it's for everything, acts like a special move (takes ham) and give us a chance to Dodge/Evade/Block/Counter Attack.
now i'm not positive on how defensive mods work against offesive mods, but i think we will be safe. Only way to tell is to wait, or go to test center.
info was placed in this thread, but kinda got side tracked by those who aren't getting "enough"
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=24699
-dp-