Teras Kasi Archive
Thread: Melee defense, what exactly does it do?
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Mynroe
Wed Dec 03, 2003 3:20 pm
#3
it won't save your hide in pvp though
i have +143 melee def (tkm, duelist, modded clothes) and in a 30 hit test-fight with another tkm (i healed on peace, while he autoattacked) i was hit 27 times and missed only 3 times. i have a feeling that in pvp, your defense is checked directly against the accuracy of the attacker. +143 is alot less than a tkm has in accuracy, so he hit every time. this is silly, because +143 took heckofalot to get for it to only afford me 3 misses out of 30 attempts ![]()
Ehogack
Wed Dec 03, 2003 4:41 pm
#4
Blind him and run your test again.
TKA also has the highest accuracy mod of any profession, so getting a TKA to miss is quite something.
MasterOfCombat
Thu Dec 04, 2003 1:10 am
#5
That would be correct. Initially when i fought huurtons they'd hit me 2/3 times i had +64 melee defense from TKM. Since i've added Fencer Stances/Grips 2 (adding 42 melee defense) and a total of 12 from my clothing i get hit roughly 1/3 or maybe 2/5 of the time. Ranged defense is even handier for a TKA to have since if, like me, you don't bother with armor, it significantly reduces the number of times you're hit by blaster fire, which your toughness wont protect you against. (Currently i have 96 i believe)
garvin
Thu Dec 04, 2003 1:20 am
#6
exactly...I think of it as evade...I have +30 from Commando...+60 from TKA...+4 from my undershirt...and I was lucky enought to get a couple of peices of bio composite before the Dev's nerf'd it...so my helmet and chest piece each give +4...I also have +4 from sone where else I think...can't remember where, but I know my total melee defense is +106. Ranged is about +96....I took on a Fambaa Lair last night, 4 on one, and got hit 1 out of5 attempts by each Fambaa...I'm a Melee Defense addict...lol...my original plan was to not go TKM and get +40 more melee defense from the Pistoleer line...but TKM was just to inviting...
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