Teras Kasi Archive
Thread: I'm bored waiting so I'm writing
Ashla
Lowca
Zabrak
Int Unarmed(lol go me)
TKA vs MOBs is pitiful.. They take 3 times the amount of damage than ranged does while soloing. Their downtime is far greater obviously..
vs a krayt.. lol you're the first to go down if you're melee..
Ranged stays up longer because they don't have to go near the krayt to attack.. stay back and let the melee'ers get KOed while you sit back and fire...
TKA in PVP is strong if you can get close, but a smart ranged player will defeat a smart melee'er..
This game requires you to have some ranged, but you don't need melee...
i know you wouldn't know this unless you've played the game but as a beta tester i'll give you my 2 cents =P. teras kasi artist is the best of all melee in my oppinion. Teras Kasi vs other melee would make fora killing.
real ez =P Unarmed Lunge 1 + Unarmed knockdown + Unarmed Hit 3 = death in 2 hits and that tech will work on ranged people if you can get within 15 meter's =P all they seem to know how to do is run =)
How do Teras Kasi Artists fare against wild creatures? How does the whole clost combat thing work with a krayt dragon?
JackBrodus wrote:
How do Teras Kasi Artists fare against wild creatures? How does the whole clost combat thing work with a krayt dragon?
Terrible... The devs gave melee a giant nerf the last few patches of beta.
- Mobs USED to go attack other players after they incapped you... But now, once your incapped, they instantly kill you, which is terrible. It seemed logical that mobs would go attack someone else, in stead of DBing you
- Now mobs have multi hit melee attacks, ie. A Kimo can incap 5 TKAs with one attack.
I see it as a last ditch effort to force people to be immersive, or die.
and i know that the devs intend for the brawlers to be tanking. otherwise, why would they get a Taunt skill? why on earth would i taunt a mob into hitting me when i'm already taking the majority of the damage? and don't tell me to wear armor, either: the HAM encumberance on armor is an absolute joke, and my special attacks are already doing to much damage to me without it.
things are seriously out of whack in brawlerville, and the devs have been consistently ignoring our pleas. i nornally wouldn't claim something like that, but i spammed the subject enough in beta and never got any sort of acknowledgement that something might be wrong. my only hope is that Q's message that they'd be checking this forum for balancing issues wasn't just for show.
DukeRith wrote:
Its all a matter of who knows more. PvP is is 80% (if not more) Technique. i was novice fencer, 4444 brawler, and i took a master tka, becuase he didint know what he was doing
Heh, nice.
Items: Armor, weapons
Character Skill: Your template and how far into it you are, TKM vs novice fencer
Player Skill: The ability to know what attacks to use and timing, this is important
Buffs: food,spices,and doc buffs
these are what make a winner and looser in pvp.