Teras Kasi Archive
Thread: question from hand to hand noob about TKM/BH template...
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RandomSHO
Thu Jul 01, 2004 9:07 pm
#1
I am sure at some point, you heard the req's for BH are being lowered. this will allow just about any profession to dabble up to invest 3 to hunt jedi, and still be viable templates. But I have a question...
I picked up a pistol a year ago, and havent set it down since. I have gained a total of 900 unarmed XP across 4 characters. So I admittedly know nothing about the profession. so thats why I am here.
in a one on one duel, it is apperent that a TKM can abuse a jedi. I highly doubt those are straight TKM builds though. i am use there are other defenses from other lines stacked with it. i dont care, I just dont know which ones. now, onto my question...
if I decide to go TKM to hunt jedi, by the time I get to invest 3/TKM, I will have 34 skill points left. is that enough skill points to dabble into defenses to keep my TKM alive? or does it not even matter? can TKM unto itself, with no other skills added, be enough to take down a low-level/mid-level/high-level jedi? I would like to have some medic skills. so effectively., I would be looking at a straight TKM build. is that enough? or would I need to spend those 34 skill points into defenses?
thanks for any replies.
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