Teras Kasi Archive

Thread: Teräs Käsi FAQ's, Links, & Information Rev. 27 Oct 2004

Ryutek
Tue Aug 10, 2004 6:45 am
#1

Teräs Käsi Useful Information.




Current "Hot" Information For The Teräs Käsi Community.




This Section Is For Repeatedly Asked Questions (Including Information That Is Currently In The FAQ) and "Hot" Topics. If you have anything you would like to contribute please PM me or post in this thread.



NOTE: See Second Section Below for FAQ's and Guides.



  • New Correspondent

    Ryutek



  • Combat Balance

    We have a couple of threads to pull from currently, but as much input as possible is always needed. Please add your comments HERE.





  • Defensive Acuity


    THUNDERHEART wrote:
    Teras Kasi Artist

    All player run tests to this point have shown Defensive Acuity, and thusly CenterOfBeing, to provide little to no benefit when used. Are these two abilities working as intended, and if not, what is the future of these two abilities for TKAs.



    Defensive Acuity and CenterOfBeing are working, but like the original intent for “tumbling”, changes in the game since those two abilities were put in the game have really caused them to be ineffective tools at the high end of combat. These are two very important melee considerations for the combat balance. A melee artist’s ability to defend him or herself in a galaxy that is focused on ranged combat is a tricky thing. We want it to make sense in that a melee artist has a solid role in combat party make-up and to give the melee artist the tools they need to survive when they aren’t part of a larger combat unit.


    19 Answers, April 29, 2004




    Defensive Acuity is a Teräs Käsi specific defense modifier that allows us a chance to Dodge, Block, OR Counterattack our opponent. Basically it works as follows:



    Opponent attacks TKA. Opponent succesfully "hits" TKA. TKA rolls to see if they make a "save" (the game handles all "rolls"). If the roll is succesful then another roll occurs to see if the TKA Dodges, Blocks or Counterattacks.



    For Other Professions the second roll never takes place. Their "save" type is predetermined by the weapon they are holding (Dodge for Fencers and Pistoleers, Block for Riflemen and Pikemen, and Counterattack for Carbineers and Swordsmen).



  • Blacksun Razor Knucklers (Alternate Damage Type)

    Yes they were pulled before they hit live Servers. Yes they will be back in the game eventually (Official word is after the Combat Balance).

    Razor Knuckler / Alternate Knuckler Discussion Thread



  • Unarmed Damage SEA's

    They DO NOT work per the Developers.

    Official information on Unarmed Damage and Caps - 26 Oct 2004



    Ryutek wrote:
    Unarmed Damage Attachments do not work. The Issue is known to the Developers, and will be corrected with the Combat Upgrade (per the Developers themselves).

    Hard Caps are on Dodge, Block, Counterattack, Melee Defense, and Ranged Defense of +125, which can be reached through a combination of skills and tapes/attachments. The only things that will help beyond the +125 cap are Chef Foods and Squad Leader Bonuses.





  • Center of Being

    Current Testing Thread.

    Center of Being Tested new results...



  • Defenses That Stack

    • Defensive Acuity Has No Counterpart and Therefore Does Not Stack.

    • Ranged and Melee Defense Stacks up to +125.

    • Defense Versus States Does Stack.

    • Dodge, Block, and Counterattack are Tied to The Weapon You are Using, and Therefore Do Not Benefit TKs.




    Message Edited by Ryutek on 10-27-2004 11:15 AM



    Ryutek

    Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

    No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



    [email protected]
  • Ryutek
    Tue Aug 10, 2004 6:46 am
    #2

    +And 1 More!



    Ryutek

    Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

    No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



    [email protected]
    MCORipper
    Tue Aug 10, 2004 8:14 am
    #3

    I assume this will be stickyed soon.



    Agrenda: Teras Kasi Master, Master Brawler, Master Swordsman
    Malboja: Taras Kasi Master, Master Ranger
    Proud member of MBI, the best PA in the game!

    RATGWNIWNU:Rangers Against That Garment Whose Name I Will Not Utter
    Ryutek
    Tue Aug 10, 2004 1:07 pm
    #4

    LOL.


    Well, I was prodded by others, so I decided to go ahead and get the threads started. Regardless of who is named Correspondant I know these will be helpful.



    Ryutek

    Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

    No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



    [email protected]
    LordMaxx
    Wed Aug 11, 2004 12:11 am
    #5

    man seems to be taking over already whens the nameplate for your desk come in?



    Maxx Wolfe
    "I...I...I...I...Im not your steppin' stone!" - The Monkees
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    Chilastra/Valcyn/TC
    TusserkSuurg
    Wed Aug 11, 2004 3:48 am
    #6

    Ryutek
    Wed Aug 11, 2004 6:29 am
    #7

    Thanks for the link TussekSuurg. I added it into the main post as well (forgot about that one )



    Ryutek

    Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

    No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



    [email protected]
    -Ferox-
    Sat Sep 04, 2004 11:37 pm
    #8

    I had a +25 unarmed damage looted bandolier and I can say I noticed no difference what so ever. I know this wont make much sense but my damage actually DECREASED while wearing it *shrugs* was really odd. I was hitting for harder and had a better average of having a high damage shot without it on.



    WONKA
    Issik
    Wed Nov 24, 2004 6:34 pm
    #9

    Question:
    When running a COB macro, our dodge/counterattack/blokc rates go up. We do them a fair bit, while Center of being'd.

    Does anyone have the resources to check and see if I + to dodge/counterattack/block CA/AA would increase the amount of blocks etc we do???
    It would be pretty easy if you had 3 pieces of armor, one with +10 dodge, one with +10 block, and one with +10 counterattack.

    Just a thought for testing...



    Khyras
    CANCELLED. Last day Dec 5th.
    Retired Bounty Hunting Hawtness

    "Don't think, just shut-up and listen" -Wookash

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    MSN: [email protected] (send me a MSG and tell me who you are or I won't add you.)
    Atama
    Thu Nov 25, 2004 3:51 pm
    #10

    TKA does not do dodge/block/counterattack. We have a 4th kind of defense called Defense Acuity. Defense Acuity can imitate block, dodge, or counterattack but isn't the same thing. Bonuses to those other skills are meaningless to a TKA. Read the first post above, where it talks about stacking, it specifically states that.

    Message Edited by Atama on 11-25-2004 02:52 PM



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    Blackjack_Nova
    Wed Dec 01, 2004 7:03 pm
    #11


    Great post this does help to get things into perspective. Well done!




    Blackjack Nova

    <Rebel Scum>

    Ryutek
    Tue Jan 04, 2005 3:45 pm
    #12

    Unstickying. I should have everything in the new thread here:

    The Teräs Käsi Information Thread



    Ryutek

    Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

    No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



    [email protected]
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