Teras Kasi Archive
Thread: Master TK's in trouble
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Tons
Fri Aug 15, 2003 7:46 am
#1
I'm a Master TK on Intrepid and I've not played my character since the day of the patch. This is not new to any TK's reading this post, but here's something that I figured I would throw in that I've not seen any TK's mention yet...
Master TK's especially are so friggin screwed. Lower level TK's only feel the hit in the KD1 attack. However, Master TK's got used to being complete and total bad@sses and now they kill themselves faster than any enemy could kill em. As an example, I have been Master TK for 2 weeks now and I had gotten used to absolutely owning the Tusken cave. I could solo my way into the cave (thanks to low blow from smuggler) and then TK my way through the cave killing everything. As long as I had time between spawns to meditate I was fine.
Now things have changed. I can no longer juggle mobs with KD2. I can use KD2 at most 4 times before I've lost so much HAM that I get incapped/killed in 1 shot. Hell, Tusken Commoners are a challenge now.
So basically TK's have been relegated to suicide tanks by the devs with this last patch. We can still do most of the same amount of damage (mostly.... well... kind of... ok maybe not) but we kill ourselves doing it. Unless we have a medic surgically implanted to our rectum, we're not going to live. Even then our minds are fubar after one encounter.
Thanks devs for making our profession worthless right after we finished crafting our characters into everything we wanted them to be....
Master TK's especially are so friggin screwed. Lower level TK's only feel the hit in the KD1 attack. However, Master TK's got used to being complete and total bad@sses and now they kill themselves faster than any enemy could kill em. As an example, I have been Master TK for 2 weeks now and I had gotten used to absolutely owning the Tusken cave. I could solo my way into the cave (thanks to low blow from smuggler) and then TK my way through the cave killing everything. As long as I had time between spawns to meditate I was fine.
Now things have changed. I can no longer juggle mobs with KD2. I can use KD2 at most 4 times before I've lost so much HAM that I get incapped/killed in 1 shot. Hell, Tusken Commoners are a challenge now.
So basically TK's have been relegated to suicide tanks by the devs with this last patch. We can still do most of the same amount of damage (mostly.... well... kind of... ok maybe not) but we kill ourselves doing it. Unless we have a medic surgically implanted to our rectum, we're not going to live. Even then our minds are fubar after one encounter.
Thanks devs for making our profession worthless right after we finished crafting our characters into everything we wanted them to be....
KoozPhoenix
Fri Aug 15, 2003 7:51 am
#2
Ya, were like probots now. Disposable and weak.
its really really sad, were almost catching up to the problems that commandos have!
this sucks, the only two professions i EVER wanted to be were TKM and Master Commando, BUT NOOOOO theyre both completely screwed up. Cant work on commando becuase if anything does hit me it takes 3 times the damage, and now i cant work on TK advancement becuase im weaker than crap!!!
*sigh*
sad sad days are upon us....darkness is closing in all...around...mee....
Koozyo
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