Teras Kasi Archive
Thread: How can we possibly do missions involving ranged NPC's that only Kite us?
If you were using KD to stop a NPC attempting to kite you, you were doing it wrong in the first place even before the Patch.
Lunge is far superior to KD when stopping a runner because of its range.
Now follow up with a good Dizzy and see what happens.
Remember to REMOVE your knuckler before attempting /unarmedlunge1. The knuckler will reduce your range such that you will not be able to hit the running target.
However without the knuckler I am pretty much guaranteed a hit on the ranged dog. ![]()
This is the macro I use when someone tries to run:
FollowLunge
/follow
/ui action toolbarslot06
/unarmedlunge1
/pause 3
/ui action toolbarslot06
My knuckler is in the F7 slot in my current Toolbar.
Why do you pause 3 seconds before putting your kunckles back on? I would think you would put them on immediately after the lunge, then pause, then take them off to do the lunge again.
I am assuming you still hit while pausing?
Jeg.
biggcliff wrote:Why do you pause 3 seconds before putting your kunckles back on? I would think you would put them on immediately after the lunge, then pause, then take them off to do the lunge again.
I am assuming you still hit while pausing?
Jeg.
The pause is there to allow you to hit in the event that your attack is delayed. I use the same technique with my knockdown unequip macro.
This avoids problems when you try to use knockdown twice, as knockdown has a really long recovery time. For example, let's say you have no pause, and your macro is "unequip; knockdown; equip;" You use the macro and it works, but the knockdown fails, so you immediately execute the macro again. What happens is that you will unequip, queue up knockdown, and re-equip during the recovery time of the first knockdown -- you will put your VK's back on before the second knockdown attempt. Inserting a pause solves this problem.
Let's say the macro is:
/unequip
/lunge
/equip
without the pause. If the lunge fails, won't it immediately re-equip the knucklers? Then on another use of the macro it will again unequip them before trying lunge again.
Am I wrong?