Teras Kasi Archive

Thread: How can we possibly do missions involving ranged NPC's that only Kite us?

biggcliff
Thu Aug 14, 2003 12:15 am
#1

Now that KD is nerfed? No clue. Please advise.
biggcliff
Thu Aug 14, 2003 5:33 am
#2

bump
Gwarv
Thu Aug 14, 2003 6:07 am
#3

If you were using KD to stop a NPC attempting to kite you, you were doing it wrong in the first place even before the Patch.


Lunge is far superior to KD when stopping a runner because of its range.


Now follow up with a good Dizzy and see what happens.

biggcliff
Thu Aug 14, 2003 7:32 am
#4

I will try it. Thank you.
NRaas
Thu Aug 14, 2003 8:04 am
#5

Remember to REMOVE your knuckler before attempting /unarmedlunge1. The knuckler will reduce your range such that you will not be able to hit the running target.


However without the knuckler I am pretty much guaranteed a hit on the ranged dog.


This is the macro I use when someone tries to run:


FollowLunge


/follow


/ui action toolbarslot06


/unarmedlunge1


/pause 3


/ui action toolbarslot06


My knuckler is in the F7 slot in my current Toolbar.





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biggcliff
Fri Aug 15, 2003 5:58 am
#6

Why do you pause 3 seconds before putting your kunckles back on? I would think you would put them on immediately after the lunge, then pause, then take them off to do the lunge again.


I am assuming you still hit while pausing?


Jeg.

NinjaFish
Fri Aug 15, 2003 7:54 am
#7



biggcliff wrote:

Why do you pause 3 seconds before putting your kunckles back on? I would think you would put them on immediately after the lunge, then pause, then take them off to do the lunge again.

I am assuming you still hit while pausing?

Jeg.





The pause is there to allow you to hit in the event that your attack is delayed. I use the same technique with my knockdown unequip macro.

This avoids problems when you try to use knockdown twice, as knockdown has a really long recovery time. For example, let's say you have no pause, and your macro is "unequip; knockdown; equip;" You use the macro and it works, but the knockdown fails, so you immediately execute the macro again. What happens is that you will unequip, queue up knockdown, and re-equip during the recovery time of the first knockdown -- you will put your VK's back on before the second knockdown attempt. Inserting a pause solves this problem.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
biggcliff
Fri Aug 15, 2003 9:46 am
#8

Let's say the macro is:


/unequip


/lunge


/equip


without the pause. If the lunge fails, won't it immediately re-equip the knucklers? Then on another use of the macro it will again unequip them before trying lunge again.


Am I wrong?

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