Teras Kasi Archive

Thread: HAM costs for KD *after* patch

ghrian_
Wed Aug 13, 2003 9:46 am
#1

When I read the devs answer to our questions and Holocrons response, I knew, something was coming.


Well, I just tired out KD on Kettemoor, and here are the results:


KD1 without using Vibro Knuckles: HAM 61/95/61

ghrian_
Wed Aug 13, 2003 9:48 am
#2

Hit wrong key ...


KD1 without using Vibro Knuckles: HAM 61/95/61


KD1 with Vibro Knucklers: HAM 300/249/173 (can we spell overkill ??)


I use (59/48/32) VKs at the moment.


What really would be interesting, how the HAM costs for ranged KD is now.


Can someone try it out please and post here the result ?


I *hope* that melle KD has lower HAM than ranged ...


-Krillin-
Wed Aug 13, 2003 9:50 am
#3

no way....pls say that's wrong. mettec's testing was a lot more reasonable.



-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
Rasheen
Wed Aug 13, 2003 9:51 am
#4

Yep, Unarmed Knockdown is now 200 HAM. Was attacked by a plain tusk cat hunter thingy, it conned white to me and I was half dead after the fight.

Happy Hunting everyone...not?!?



...:::Temyen Freedark:::...

Opiium
Wed Aug 13, 2003 9:51 am
#5

Vibroknucklers - 59/48/32 health/action/mind


just tried a knockdown 2 on a stormtrooper


-717 HAM in total


....i'm speechless, i don't honestly know what to say.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Grimror
Wed Aug 13, 2003 9:53 am
#6

They better lower the goddamn HAM that mobs have, else no ones gonna be killing anything but themselves.
Forrestwillow
Wed Aug 13, 2003 9:54 am
#7

jup, just did a KD with VK's equipped, lost around 1/5 of my HAM.



This is plain silly, the increased dam in general and while targets are knocked down, but the increased costs for KD are silly, just silly.


Put KD back and make it non-stackable...

gilseed
Wed Aug 13, 2003 9:57 am
#8

this is a crime. i dont know how they can do this to people? do they honestly think that by making this game tougher, thereby less fun, we'll spend more time on it? i just saw a mound mite that was yellow-con for me. a frikin mound mite. and i nearly killed myself using the now-certified knucks and kd. all the devs have done is take from us, and have given NOTHING back.


to top it off, i cant call my sludge panther(just to say'i love you' :smileytongue and my factory's still busted.


and my billing cycle started just this monday. if SOE doesnt stop with the player abuse, i'm done. you cant do this to people. fixing the game's one thing, but changing the rules so drastically should be CRIMINAL.

Faithh
Wed Aug 13, 2003 10:04 am
#9

720 total HAM cost for me on charging wompa(KD2) with VKS equipped, 210 with no VKs


101 total HAM cost for performing pistol whip which is the pistoleer KD and 108 HAM on disarming shot 2


I dont know what to say really, need to meditate on this



Brainie
Wed Aug 13, 2003 10:11 am
#10

great we´re gimped


Khalor
Wed Aug 13, 2003 10:14 am
#11

"You just made me vomit in my own mouth."


Ugh... If this doesn't change, I quit.

Lade
Wed Aug 13, 2003 10:14 am
#12

KD1 and KD2 both have the same HAM costs, 202 for me unequiped and 654 equipped. Sent in a feedback about this crap....how ya go from 35 to 202 HAM cost for KD1 is outrageous, especially since it takes 2-4 KD's to land on an even con or under.
Gutshot
Wed Aug 13, 2003 10:18 am
#13

I agree - this is BS. Are we all expected to become master doctors to buff our stats to levels where we can actually use knockdown enough in a fight to take down a single white con mob?


I think my Master TK is officially retired for now. It's become more than obvious that we are a dead, obsolete class - well just like all melee classes, really.


Surrender TK skills and pick up a gun? After taking a month to get master? No thanks. By the time I master the next profession they'd probably get nerfed into oblivion as well.

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