Teras Kasi Archive
Thread: Thunderwulf: Please give our speed/damage priority.
I'm sorry, correction, ALMOST every profession hits the speed cap(Pikeman kind of suck
P)
I know TKAs do, rifleman do, Pistoleers, BH's, 2hSwordsman..
Well, I already made the bulk of my points on this thread:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=302404
But, I'll reiterate. Every single combat profession hits the speed cap naturally(The speed cap of 1 hit per second). So almost half of the TKA speed bonus is lost, unless people are using 15.0 attack speed vibro knuckles or something.
Also, our damage is really not up to par with pistoleers, rifleman, swordsman, pikeman, etc. ALL of them hit harder than us, and once they get to master, they also hit at the speed cap(so the DPS ends up being much higher).
Can you please request that either TKA's be allowed to bypass the speed cap, or have our damage increased to be brought up to par with the other melee professions, and higher than the RANGED professions(Again, refer to my link, we don't do any more damage than a pistoleer in melee combat, with default attacks and such).
Also, perhaps you could instead request a revamp of the speed system? I've made some posts about this, but I can't find them now. My old ideas were to implement speed breakpoints(D2 style) or implement some sort of diminishing benefits(making it much much harder for the speed cap to be reached, maybe only reach-able by Master Fencers and BH/pistoleers?)