Teras Kasi Archive
Thread: Is balance too much to ask for?
I amcurrently Novice Carbineer and 100k From Novice TKA, In talking about PvP there have been many threads about how to fix it so I dont even want to address that. What I do want to talk about is my experience as being both a Ranged anda Melee class in PvE. Pre-Patch, My Carbine and Unarmed Skill, bothof which were at the same lvl use to be somewhat balanced even though my ranged skills have always have great advantages over melee. Post-Patch, My Unarmed Skill became completely useless and I willpaint a picture for you as thethe Terrible imbalance between ranged and melee.
Now as a ranged class I have 6 certifications for weapons that I can use, and I receive the certification for lazer carbine at marksman skill lvl 3 carbine and Action shot at skill lvl 4. Nowusing only 2 moves Leg shot 2 and Action shot 1 and a lazer carbine 19-230dmg 4.0dps (which isnt even near the best lazer carbine I can have)I am effectively and invery littledangerable to solo Tortus and Bull Tortus which are lvl 21-25 mobs all of which on red to me, I can also take on two or three of these mobs at a time, using only the two moves I have stated and some kiting. Example, Get 64m away from a mob use Action Shot 1 (bleed) to start my attack on a mob, take 2 to 3 shots at the mob with leg shot 2, once the mob starts charging me, simply action shot the mob and it stops chasing me, and I continue the leg shot 2 again. In my worse case situation I had 3 of these mobs and simply had to action shot all of them and leg shot them as I kite them and action shot to stop them from chasing me till they are all dead. It would take me approx. 1 minutes to kill one of these alone and maybe 3 mins to kill 3 at a time. never once dying and only having to heal myself a few times in the process when I got hit because of a action shot fail. Ok even as much as I like doing this I find this to be WAY more effective in killing then I can be as a TKA. As a Ranged Class I have the ability to get off at least 4 shots of dmg to a mob doing on avg 500 - 700 dmg per shot with the occasional lows and highs before the mobs even decide to rush me and I have to take dmg, let alone the ability to action shot the mob and have it stop so I can continue to shoot it for 2 or 3 more shots before it charges me again.I can shoot throw hills without even having to see a mob, as long as there is no rock, tree and Im within range I can shoot. Even while running using leg shot I can get good shots off for 500+ dmg. All in all I dont think Im the best carbine user out there but I have to say that I can kill mobs I probably shouldnt be able too at my lvl and solo. Pre-Patch and Post-Patch this class can effectively solo and with little down time.
As a melee TKA Pre-Patch not having KD Icouldusually solo a yellow con moband take on maybe 1 yellow and 2 or 3 white cons all aboutlvl 12-15using Unarmed Spin 1or Berzerk, and some Vks 27-127 1.9 (sliced). Post-Patch my Vks are nowuseless due to fact that I needthe ONLY certification for the ONLY weapon that is ALWAYS better then using my UNARMED hands or feet (which is what I should beusinginthe first place)and even if I use VKs which Im not qualified for IWILL NOW KILL MYSELF if I try to chain specials (which iswhat I do all day longwith my carbine). So an example of a battle with melee combat. Example: get within 15m if I want use Unarmed Lunge or 1m if im gonna use my now nearly useless Vks, Hit a mob for 50 dmg and proceed to take dmg. I cannot back away, however if my warcry doesnt fail I can stop it for 2 to 3 hits from hitting me all the while I have to make my guy re attack after the warcry because he stops fighting to do action moves. Now If Im lucky I can take a white con mob lvl 13 and only walk away with50% dmg to my health which I probably have caused 30% of to myself. All in all TKAs are skrewed up. There was a statement "dont bring a knife to a gun fight" by one of thedevs, well Isay this,fix line of sight so I cant shoot at something I cant even see and only just targeted which is outta my guns ideal range and Im still shooting for insane dmg even while running. Make us true unarmed fighters (better with our hands then withweapons at all times) hell give us certifications on being able to use different parts of our bodies, One hand cert, two hand cert,Feet cert,Head cert etc. But to make a cert for the only weaponTKAs can use effectively and put it at the novice TKA skill when Ranged classes get very powerful weapons from lvl 2 marksman and up just isnt balanced. Givethe TKAclass some type of defensive skillswhich allow them to take somedmg to close the gap, andfor goodnesssakes allow TKAs to hit mobs within a range of more then1m while using vks,it is just annoying to have to chase a mob that is running from you and hitting you, but you are not in range of said mobto hit it unless u unequip the vks.
Basically Pre-Patch my unarmed skills were not great to me but it was fun, after the patch they are simply a joke. There is also a thread where Raph basically says TKAs are the tank/monklike class of the game.
As a carbineer I dont need a Tank when I dont get hit very often by one mob let alone 3 mobs and TKAs are no were near like any tank or monklike class I have ever seen in a game. As a TKA I dont see my tanking anything since I am not only disadvantaged by the fact that everything has range advantage, as well as Line of sight is just broken not to mention ranged players get the advantage of getting 3 to 4 shots in before the mob ever decides to attack them. The dmg that my "Tank" skills provide me is nothing compaired to any ranged class in game and the defenses of the class are far lacking. I tell you what, you keep working on fixing the game and I will continue to use my carbine as my tank and my tka skill as my dancing style.
Sorry for the long rant but I had to get this off my chest. TKA as much as I love the thought of the class, just sucks.