Teras Kasi Archive
Thread: TK KD vs Pistol Melee Defense 1 (Pistol Whip)
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Anthom
Fri Aug 15, 2003 1:34 pm
#1
I have both KD1/KD2 and Pistol Melee Defense 1. I'm posting this for reference between theabilities. This is based on my tests with my character.
Using KD1 or KD2, the followingapply:
- -207 HAM without VKs
- -664 HAM with VKs and reduced range
- The costs seem to be spread out across all three HAM bars, more in Action, probably something like30% / 40% / 30%
- I believe the max range witout VKs is 4m
- without VKs on the damage seems to stay around the mid 400's
- I don't ever KD with VKs on anymore, thats suicide
Using Pistol Melee Defense 1 the followingapply:
- -139with my FWG5
- The costs seem to be focused from the action pool
- I believe the max range with weapon is 6m
- the damage varies from 300's to 600's
- don't have to put weapon away to knock your target down, makes it very easy to use
If I use KD1/KD2 a lot, my biggest problem is mind loss. This doesn't happen with Pistol Whip. Also, pistol users tend to have a high recovery rate for action, making this even easier for them to use. If the cost is going to remain so cheap, I think it needs to be 0% / 50% / 50% so that they can't just spam then heal themselves (as some are doing in PvP already, with HUGE success).
WinterIXI
Fri Aug 15, 2003 3:23 pm
#2
Bro, I agree 100%.
Its is not fair, the devs think they have done the right thing?? Bah!! to that!
the Devs need to fix this before I get back from my Vacation, or they will lose 1 more customer, to an UNFAIR nerf,
Its is not fair, the devs think they have done the right thing?? Bah!! to that!
the Devs need to fix this before I get back from my Vacation, or they will lose 1 more customer, to an UNFAIR nerf,
Afra_Lyon
Fri Aug 15, 2003 3:51 pm
#3
Hell, its **edit** dumb for a ranged user to even have knockdown. They aren't supposed to let the mob get that close, that's what a gun is for. So it really doesn't surprise me that they have a lower HAM cost, we all know the devs favor them anyways.
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