Teras Kasi Archive
Thread: I Challenge a dev too repsond to our issues in this thread, NO I DARE!!!!!
Im going to jump the gun and say "YA, I thought so"
Do us a favor, either f--king fix us, or just get rid of this profession so we can get on with our lifes!!!!!!!!!!!!
Holo said they're going to look into it. Give them a chance.
whoop dee freaking do.
All the while pistoliers using pistol whip (knockdown) on us.
kd was the only skill we had for pvp. If we lucky enought to get with range to use it, it was nice. But now we are the laughing stock of all proffesions
They already have responded.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=322950
And the latest commando changes look pretty good. I'm cautiously optomistic.
DrGrant wrote:
On meditation....lmao
whoop dee freaking do.
I meant in real life, friend.
You really need to calm down a bit.
Well if they are going to insist on nerfing us to hell. Give us more points to load up on ranged because we are nothing anymore in close quarters.
I'll state again
--HAM Cost?. Give me a break....lets spam ourselves to death literally
--RANGE Fighting?. they can hit us but we cant get to them quick enough. And when we do we are too weak to take them out.
--VK vs NO VK?....this is supposed to be the supreme weapon for unarmed. Yet newbies can use them and masters can't. Go figure
--BESERK? why +75 dmg when we get attacked by the MOB twice as much. Leave it dbl dmg
--DEFENCE? We cant dodge even when the Guidebook says we CAN!!! We cant wear armor w/o real negative effects.
--MEDITATE? Incriment plz. There is no bonus in wasting points on meditate till master.
--KNOCKDOWN? Simply stated give back the way it was!!!! Hell ranged has Pistol Whip at a cost of -140 with there specilized weapon. But we have -700 with our specialized weapon?
Thanks Devs for taking a look at these while i cancel my account!
QUOTE:-----------------------------------------------------------------------------------
"Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."
"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
-Page 267, SWG Strategy Guild
"We still need to figure out what if anything int he TKA concerns has changed as a result of the patch. The only one I am sure of is knockdown costs when using vibroknucklers, and we are unsure how to adjust that at this point. So it will probably take more discussion than commando, where we found values that were simply wrong."
Hello McFly!!!!!!!, all they have to do is vist this wonderful land called "forums".
Their excuses are getting lame and lamer....
All they have to his visit the tka forums to know what to fix, HELL, ISNT THIS REASON FOR A GODDAMN TKA CORRESPONDENT!!
/hands DrGrant a cup of soothing tea
All he's saying is that our fix isn't as easy as the commando's.Many of there issues wererelatively simple, e.g., theideal range on a rocket launcher was set to 0 meters. Pretty easy to fix that one. Issues like balancing HAM costs with and without weapons, base damage vs. styles damage, etc. are not as cut and dry as a range fix.
I'm just glad to see that they're at least taking the time to think on it.
Thank you, after reading peoples post flaming us for being whiners and the devs posting their crap. I was getting hothead....
There isnt any other good games out there, so its either swg or nothing. Once WoW is out, im gone. I well never play another soe game in my life. No playstation, no nothing.
Unless, they come to these boards, take 5 minutes to explain things, and assure us they well be fixed. If they dont, then time well tell.
MiddleEarth will take fantasy away from EQ and Matrix will take away from this game.
Delete this post if you want. But it will happen if you dont get this game in line.