Teras Kasi Archive

Thread: TKA pretty good already. Pistol has more problems. All classes fight different.

Ypiana
Wed Aug 20, 2003 5:48 pm
#1

Actually I'm not sure why pistol is going to be nerfed when dodge, defense vs. knockdown, defense vs. dizzy, stun, and blind, multi-target shot, disarm 1 and 2 do not work. So while unarmed toughness and combat equilibrium work none of our defenses do except the normal ranged and melee defenses. But stopping shot was just nerfed a bit. Not sure what else will be nerfed.


I think the only reason people scream about pistoleers is because they're the most common fighting class. I started off with a CDEF pistol and just started the pistol tree. I assume most other people did too. Then I get good in my elite profession and everyone who sees me is crying about how overpowered pistol is. I think that if everyone started the game with a carbine instead of pistol everyone would be crying about carbineers instead of pistoleers.


Not sure what's not working in TKA because TKA kick far more ass than anyone is capable of. I play all the time with a TKA master wookie and he is far and above the toughest player I've ever seen in the game. He does get chewed up at range but once he gets his hands on something it's toast.


Seems like a lot of TKA are upset about being vulnerable to ranged attacks. Well if you're at range with a pistol you're dead, but if you're hand-to-hand you're going to win. Don't see the big deal there, it's a class trade-off.


I have TKA on Sunrunner and that character is completely different from my pistoleer and so is my playing style. I have far less complaints about my TKA character than I do my pistoleer, because the TK stuff works.


Really some people complained about Pistoleer suggestions. Fixing the defenses and shots that don't work would satisfy me. The special moves would be nice. But the TKA fixes - make us better against ranged, VK take too much HAM, increase defense strength, those would be nice but they're pretty good now as it is. For one kiting a TKA is the only possible way to defeat one for a ranged attacker. No it's not nice but neither would be a complete inability of ranged attackers to ever kill a TKA. TKA owns at close and ranged owns at distance. Sure it sucks that you can't catch someone kiting you but it also sucks when you start a duel or fight and a TKA gets the first knockdown and you're toast.


Overall all classes should be equal in their own regard. They have different tactics and you must play to your strengths.


Another incredible thing about TKA is the meditation. This makes for an incredibly self-sufficient character. My TKA / Ranger can basically explore / fight solo anywhere in the galaxy. My pistoleer / ranger is much more reliant on others.


Justcomments from someone with a TKA and Pistoleer.


-- Ypaian / Starsider(human pistoleer / ranger) Zoa / Sunrunner (TKA / Ranger)





I killed my parents... You're next!
/godmode 1
Metherian
Wed Aug 20, 2003 6:18 pm
#2

"Seems like a lot of TKA are upset about being vulnerable to ranged attacks. Well if you're at range with a pistol you're dead, but if you're hand-to-hand you're going to win. Don't see the big deal there, it's a class trade-off."


But, that's just it--we don't have an advantage at hand-to-hand range either. (Of course, you'd know that if you played a TKA or read any of the posts on this board.)


Ranged combat professions (especially Pistoleer) have both range and close melee advantages. Anyone who denies this is just plain ignorant.

Tralo
Wed Aug 20, 2003 6:29 pm
#3

Don't forget... go check another recent post and you'll see a screenshot of a pistoleer chaining like 29 or more special ability attacks within a 10-15 second timespan. Try pulling this off with a TKA.
Ypiana
Wed Aug 20, 2003 7:08 pm
#4

If you just want to flame back then my suggestion is you pick up a pistol and see things from the other side. I was just throwing in my perspective on the situation.


BTW, you can't spam pistol knockdown anymore without dying. There's no way someone can do 29 - 30 kd's without killing themselves.


The only thing I forgot to mention about TKA iswe should have a way of hitting someone while running. Tackle or something.


-- YP





I killed my parents... You're next!
/godmode 1
Ypiana
Wed Aug 20, 2003 7:19 pm
#5

There's no way you can use that many special abilities in a 15 second time span anyway. That would mean you can shoot twice per second and the pistol speed limit is 1.0 seconds if you've maxed your pistol speed skills.Sure you could do a macro for it and then run around but you won't actually do that many moves in 15 seconds. And if you did 29 - 30 moves in 29 - 30 seconds you would seriously deplete your HAMs. I haven't officially measured it but with my HAMs nearly maxed I can get about 10 consecutive KDs before my action bar is empty.





I killed my parents... You're next!
/godmode 1
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