Teras Kasi Archive
Thread: Holocron: What do you think about Stealth ability?
More than anything TKA's need the martial arts ability of STEALTH. We are like shooting dove off of telephone wires with range weapons. In UO, hiding was so **edit** kewl -- especially when a huge clans suddenly appeared at your guild's front door! Those were the exciting days of real combat.
Being able to launch stealth attacks would make the GCW (Galactic Carebear War) truly a fearsome war. Sure, range should be able to do considerable damage to unarmed, but at least give us a chance at using stealth to over-come the extreme vulnerability of distance. Being able to fade out for short periods of time, like UO hiding would add some needed spice to the game.
But from reading the previous DEV posts... I don't see TKA's ever getting any real advantage. You DEV's appear to be firm believers in the old saying, "don't bring a knife to a gun fight" meaning our class is virtually useless in the GCW.
AGAIN -- TKA's need STEALTH ability!!! Hell, if it seemed too "unfair" to the other classes (in these wonderful days of total equalization of all things), then give everyone the ability to work on master stealth (completely invisible for short periods).
JohNNe Ringo
Gutshot wrote:
There used to be a camouflage ability (stealth) in the scout and ranger professions. I think it was removed in beta for 'balance' reasons. I doubt they'd bring it back, especially for us as we are 'overpowered'.
Actually, check the Ranger feedback --- /conceal will be added back to the Ranger profession according to Holo in the future.
Mylar
Novice TKA, Novice Ranger
Fotonet, I agree 100% ... If all they did was that then I'd be perfectly happy. Plus, it just makes sense. I should lose a melee match to a pistoleer...