Teras Kasi Archive
Thread: When looking at TKA's, please remember the other 3 brawler professions too.
All the problems that TKA's are having are shared equally by ever brawler profession.
a) HAM costs, for the most part we're killing ourselves more than we do to our opponents... I know that most fencers switch to a vibroblade or some other low ham use weapon to try to minimize its effects for some special attacks. I'm sure that things are the same way for swordsman and pikemen.
b) Defensive mods not seeming to work. We are up close and personal, yet seem to have almost none of our damage avoidance mods working... meaning we're taking more damage than we should be, and most major mobs can take us down in 1 or 2 shots.
c) Ranged vs Melee. We all have no ways of effectively closing the gap. Ranged users can run at full speed, shooting over their shoulder at near perfect accuracy, while we get out of range messages even when we're standing directly on top of them so long as they're moving. Posture down attacks stop them for a second, but they automatically stand back up(since they'reon the move anyways)and still can shoot while kneeling, so never lose an attack. If we're hit for a posture down, we lose our attacks until we stand back up. Solution: introduce higher accuracy penalties for shooters while on the run, and based off of angle of attack(ie shooting 90 degrees of your facing is a massive penalty). Also provide some form of a snare attack to all brawlers. Finally, increase the tolerance for range while on the move for melees, so that we can actually hit with our posture down attacks. Reason: the accuracy decrease is based off the same reasoning used on the 'don't bring a knife to a gunfight' comment. Realism. Yes I realize this is a game, but if the melee vs ranged pvp game is going to be based off of that, then any other balances should be based off of that. Otherwise forget that comment and give us some reasonable ways to counter range.
Seriously guys - be careful what you ask for. You don't want Holo taking a close look at your professions.
I admit all melee are in the same boat (screwed vsranged, bad HAM costs and broken defenses), but in all honesty, the devs are currently only looking to remove power from professions - not grant it.
Asking for anything to be looked into atm is inviting them to find something toadjust (translation: nerf)about you.
The difference between Teras Kasi and the other melee professions is - the other professions aren't highly documented in the EU as being elite fighers like Teras Kasi are.
However, fear not, because the SWG devs couldn't care less either way.