Teras Kasi Archive

Thread: heya TKA's... new to the profession, and looking for some sound advice

swgseb
Thu Aug 21, 2003 6:45 am
#1

hey there. i'm playing a pistoleer/slicer/fencer character, and at the same time, i wanted to add some meditation to my character, so i could become very self suficient. just skimming over the recent pages, it seems that meditation isn't exactly all that great unless you're at meditation IV?


just how usefull or useless is meditation?


also, since the latest patch, i can't use my vibro knucklers, which isa bit of a piss off, since i haven't been really focusing on my unarmed training. any advice on what i should be hunting to get to novice TKA?


any help advice would be appreciated.


cheers.

Streetracer81
Thu Aug 21, 2003 6:49 am
#2

It has it's uses. But they are limited. At low levels it heals status like (poison, etc..) At later it can even heal wounds as I understand.



Are you sure you will have enough points for this skill? I am doing couple of skill trees and already know I am not going to have enough. You doing 1 more profession then me already.

Elanae
Thu Aug 21, 2003 6:51 am
#3

if you are getting tka just for med skills don't waste your skill points. you would be better off getting medic/doctor skills and heal others besides yourself




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
swgseb
Thu Aug 21, 2003 6:55 am
#4

yah, i have enough skill pts it works out withthe character creators on the net.


getting the medic skills is great and all, but the base skills cost so many more points than the elite ones, so i dont' really want to do it... anyway. i want this character to be self reliant, so healing others, is not that much of a biggie. there are plenty of medics to go around

swgseb
Thu Aug 21, 2003 7:02 am
#5

i don't think it's a waste of skill points really, i have the unarmed pre-req from being a smuggler, so it kind of makes sense really.
DarthMaul73
Thu Aug 21, 2003 7:21 am
#6

SwgSeb - if you want some sound advice - then drop the profession altogether.


All they do is nerf it every couple weeks. Knockdown one costs like 600+ HAM w/ Vks on, does 500-700 damage, and doesnt even knock down white mobs half the time. What a joke. Then there is Unarmed Combo 2 - which does 900-1200 damage SPREAD out randomly over 3 pools.



Just trying to save you from the agony many of us are in atm.


Gillies





Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

swgseb
Thu Aug 21, 2003 7:46 am
#7

yah, so i hear.... it looks and sounds pretty depressing. someone left a post of their ham cost to perform an attack, compared to the damage, it was nearly even. however i'm a fencer, and a pistoleer, so i don't have to worry about that stuff.... i just want the meditation for the healing abilities.
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