Teras Kasi Archive
Thread: Hey Devs!! Keep this in mind! (must see)
LLOOOLLLL
http://www.geocities.com/ryu_triple_seven/DhalsimPIC1.jpg
If anyone played street fighter once they'd know why this is funny.
I've played street fighter several times, hell I'm from Japan. But I fail to see a connection to SWG by posting a picture of Darusimu.
Maybe you can shed some light on this?
Zechs
Dude, you know how he can hit with his fists from across the screen? That's gotta be like 10-20m's away from him.
Ah, know I get the connection. Yeah I'm sure his range is pretty far considering his entire body is as strechy as elastic. However TKA will never have that kind of reach of attack distance no matter how many people want it LOL. Sadly we can't even hit 8 meters, so I'm pretty sure 10-20 meters for us will never ever happen LOL
What I would have liked to see TKA have in relation to this idea is being able to EXTEND their range by using their inner chi (ki) force to make their attacks hit from a little farther distance. This skill could work well in the Meditation skill tree as you could become more proficient at projecting this inner force the higher you get into the Meditation skill branch.
I don't think this would be too far fetched an idea, but you know something like this would just be too good for the Devs to implement, plus you'd get 10 million ranged people complaining about how we should be able to do this when after all Teras Kasi just seems like a worthless title that has no association what so ever to the fact that we practice mental focus and the use of that inner focus to extend our physical limitations.
Zechs
**edit**? Cheer me, not him.. I said the same thing.. just in a different.. way.. sorta..
Anyway, yeah.. **edit** George Lucas for not implementing Dragon Ball Z type attacks in his original movies! **edit** him! I wouldn't use knockdown all together if I had a Ka-May-Ha-May-Ha attack lol.
I didn't mean to take anything away from your original post, in fact I don't usually post unless I see something that catches my eye, at which cas your post did.
And, no I'm not talking about giving us any kind of Kamehameha attack blasts LOL. The thing I was talking about would be sort of like an invisible force extention added to your regular range to make your attacks a tad bit farther from your body. This wouldn't even have to add any additional damage to the attack, its purpose would be merely to extend our combat attack range period.
Zechs
/Cheer Exile002
Well seeing that the Devs have brought TKA into this game from the EU vien of Star Wars, they can not turn around and give us double talk about how certain things about TKA are or aren't what some people think they could be expanded to be.
MoTK is one of the only tidbits of TKA info I've been able to get about the order. I have the game and its terrible but that is not the point. I seem to recall Arden Lynn, the games main antagonist doing a move (which I have assumed up to this point in time) to be a chi based attack where che crouches to the ground and then releases a field of chi which extends to attack the enemy she is fighting. This attack did not give her a huge advantage over such characters as Han Solo with his pistol, or Chewbacca with his bowcaster, but it certainly helped her to eliminate enemies which would otherwise be hard to get into melee range to hit.
Zechs