Teras Kasi Archive

Thread: Everyone crying about PvP unbalance because of AT-STs, but no one gives a **edit** about TKAs

IronMaiden7
Thu Aug 21, 2003 9:41 am
#1

I really don't see AT-STs as a big deal. They are permadeath, costs a lot of faction points to buy, few Imperials have them (when compared to the entire population of the Empire), and can be rendered harmless by killing their owners; yet, AT-STs are such an urgent issue (even Raph has said as much)because it is causing PvP unbalance...


Yet, no one gives a **edit** about TKAs (& other brawling professions)who the same chance of killing a KiTing marksman as a lone Rebel killing an AT-ST.


It doesn't get any morehypocritical than that.





Why join the Empire?Because chicks dig Stormtroopers!Watch Jedi flick!
"Today's SWG Patch Notes: Found where people were having fun & removed it."
"Teras Kasi are NOT lethal, NOR nearly impossible to knock down or unbalance."
"Facing an opponent armed with ranged weapons, high-level abilities DO NOT enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

Metherian
Thu Aug 21, 2003 2:44 pm
#2

I totally agree, IronMaiden7. The ranged combat professions are sitting there, complaining, shouting, "We don't stand a chance against the AT-ST's!! Nerf 'em!!"


Oh, but when the TKA players say the same thing--about ranged combat professions andPvP combat in general--SOE responds by saying that we're too "overpowered", and that we need yet another nerfing. Gotta love the total lack of logic there.


It's almost insulting that the dev's continue to classify the average SWG gamerasbeing toostupid enoughto make these simple connections/comparisons. It's not enough that wehave screenshots showing pistol whip being spammed 25+ times in a matter of a few seconds. It's not enough that we have screenshots showingHAM costs for special moves in the 800+range. It's not enough that we don't stand a chance in PvP--EVEN AT CLOSE RANGE!!!


How can anyone help but think that SOE doesn't care about the TKA profession?


Oh, and for the record--I don't expect any of the ranged professions to be nerfed in the future to such an extend that we become viable. I've said it before, and I'll say it again: it just doesn't 'wash'. In order to do that, all ranged professions will have to be re-built from the ground up (leaving them 'broken'), and the mobs for the entire game would have to be over-hauled. If THAT happens, you might as well say goodbye to the game you've been playing for thelast month or so--because it won't existany more, not as you remember it anyway.


That said ... if changes thisdrastic are to take place, what's the realpoint of playing this game? How can you possibly have fun playing a game that is constantly changing from one extreme to the next? (Changes are expected, sure ... modification, addition,'tweaking'. But this is re-building the game's core design ... 'on the fly', as they say.)


Bottom Line: Is it really worth paying $15.00/month for a game thatis really starting to feel likean Open Beta test?




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