Teras Kasi Archive

Thread: The way I think TKA should be

Drognan01
Thu Aug 21, 2003 4:20 am
#1

Ok, a master tka should own any novice elite marksman due to his ability to dodge their underdeveloped accuracy. But, a high level ranged character should be able to hold off a tka from running in and killing him. That's a little more balanced and includes the common sense idea that a gun owns fists. As for armor, I think we would be better off with the ability to block. And the sword and pikemen could parry. A creature cant bite you if you have the reflex and speed to knock it away in mid strike. Im not a big fan of kd at all, and I think we should get something like dead leg which makes enemies unable to run instead. I also think that all ranged kds should be removed, if not all kds period. And dizzy needs to have a shorter duration, because right now an apprentice fencer can own a friggin master bounty hunter if he catches him off guard and is pretty quick. Um, any comments are welcome. Hopefully something productive will come of this forum. Ill be checking it daily.



Drognan
-Tayosis's Older and Less Sexy brother
-Failed clone of Eldamar
-Potillan's Wife that won't cook
mochloD
Thu Aug 21, 2003 4:28 am
#2

I agree with your comments on novice marksman, and TKA's being able to evade their fire (to a certain degree) while still being targeted with regularity by the Elite marksman professions.


As far as a novice fencer being able to catch a bounty hunter off guard.... well, anyone could at anytime catch anyone off guard, thats part of combat.


I dont think a TKA should be able to be pistol whipped.... ever (unless one TKA is surrouned by 5 pistoliers... one of them would more than likely connect).




mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Drognan01
Thu Aug 21, 2003 1:24 pm
#3

Yeah, tkas are supposed to be well balanced and hard to knock down, yet we only get +20 to kd defense in our tree. Fencers get 40 and pistoleers get 30. And I really dont see any difference at all in how often I get kded now that I'm a master tk. Maybe when I get the pistoleer kd defense it'll help, but I dont think you should have to get multiple elite combat professions just to keep yerself standing.



Drognan
-Tayosis's Older and Less Sexy brother
-Failed clone of Eldamar
-Potillan's Wife that won't cook
ZechsMarquise
Thu Aug 21, 2003 1:46 pm
#4

I really like that idea Dragnan01.



They should have developed moves for TKA that deal with pressure points on an enemy target. Hiting vital spots on an enemy would then paralize that part of their HAM for a short period. Lets say for instance we have


NECK STRIKE TKA attack 1. It would do a couple of things to the mind pool such as prevent accuracy with a ranged weapon since the mind would be boggled for say like 30 seconds and it could also confuse the opponent making their character do an animation such as run in circles for those 30 seconds.


Then we could have something like Leg Strike, like you mentioned. This attack would render an enemy immobile for 30 seconds and perhaps for 10 seconds it could also prevent the person from attacking by freezing their action bar=no specials that use action HAM points


Then of course we could have the Body Strike, this would cause the enemy to bleed off a small portion of their health HAM if they decided to attack while running. As long as they stood in place they would not bleed, but the moment they decided to run they would bleed until the effect ran out.


As far as I'm concerned I never used knockdown from the time I got this game. Its worthless and always has been in my opinion. The few times I tested it out it just seemed like the effect lasted .0000001 seconds anyway and the animals that I tested it on would attack me even while being knocked down. They should nerf Knockdown all together and give us something that would actually help us survive longer than 45 seconds.



Zechs

RunemonIV
Thu Aug 21, 2003 3:27 pm
#5

knockdown as far as i am concerned is a melee only ability... ranged users shouldnt have it.. but hey its not a perfect world nor is this a perfect game.. pretty soon ill have pistol whip then i probably will just get back the skill points i had for tka because im bored to tears with the nerfs and the lamer proposals the devs give out.. im tired of defending them when they are wrong and im tired of the whining when they are right..


there have been about 2 billion good ideas posted... nothing seems to reach the devs ears because they are infallible it seems..


As far as pvp goes i have killed every profession in the game except artisans because they dont fight.. from novice brawlers on up to master bounty hunters.. its all in part of how you play the game..


I tried to beat that into you drognan.. literally


last time i saw you post you challenged me to a duel but you didnt realize who i am.. i havent seen you in game since that because i was gonna surprise you


and if these hints arent enough.. im the guy who taught you most everything you know about tka mechanics


the devs have treated our profession like a stanky diaper but they were too lazy to trash it.. either make us viable in a very real pvp situation or just delete the profession give us our choice of what to spend our points on for free since we dont have to pay for YOUR mistakes.. im kinda tired of having to run from light blue stuff becuase if they swarm me ill die.. things i could take out with a simple spin attack 2 now can kill me without much effort.. yeah so much for balance.. yet i still see bounty hunters killing red marks.. screw it man i give up on tka


The Teras Kasi Artist formerly known as Greegan




Day one Veteran of the game.. just a little fed up.. /tiny
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