Teras Kasi Archive
Thread: TKM Force of Will
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Bechock
Fri Feb 27, 2004 4:15 am
#1
I have been a TKM for about 5 months now and I enjoy playing it. Ever since the nerf on the force of will, ie. 1 use per house and the consequences of using it if failed or full health, i find myself more and more disgusted with the nerf since the past 10 times or so i used it, i got the critical fails.
What i mean by critical fails is, I either go unconscious losing all HAM, gaining 600pts of wounds and 200pts of BF OR i wake up with strong fatigue ( half HAM, 100-500pts of wounds, and 100-150 BF). When wake up from horrible luck like this, I instantly get incapped again by the target that took me down the first time. I have to say this is the WORST ability to use in the entire game if it is going to be nerfed like this. In all honstey, TKMs shouldnt have this skill if we are forced to use it in a life and death situation. I for 1 try to use it as little as possible, but when i use it, i get screwed like this about 75% of the time. The other 25% are 200pts of maximum HAM lost which is fine, since it is temporary. But, 500-600 points of wounds and the immense BF? Plus the 1 hour only use? Come on, whoever came up with this nerf certainly doesnt know TKs that well.
I understand having the nerf, since the upgrade to our attack speed and melee damage, but having a nerf this extreme is a little bit uncanny, especially if a wookie TKM such as I.
Bechock <TRW>
Bria Server
Cielago
Fri Feb 27, 2004 5:23 am
#2
I will not comment the 1 hour timer, FoW is a great skill otherwise. It's a last card option, you are incap and you will die anyway but wait.. you have this insane possibility that allow you to try to stand up and recover from the death. I can't count how many times FoW saved me in PvP or even PvE.
The timer is maybe long, yes, but the skill itself is great.
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