Teras Kasi Archive
Thread: TKA Quest
I think systems like that would really make quests worthwhile, and interesting. I mean the schematics are cool right now, but really, being TKA, i'm all on this, everythin i do is from within. I am an internal weapon deal. I really dont feel the desire to quest for a crafter apron or a new stun gun. How about some questable abilities then?? even a +1 to droid assembly feels like an accomplishment!!
I'd quite like to see a TKA quest where you gain additional special attacks. Something with all combat professions they could do actually. Sort of like finding an aging master who wants to pass on their knowledge to those who ar worthy in their autumn years but you must prove yourself first through various trials thematic to what Teras Kasiis about. Not just a case of deliver this here, beat up that ect.. Just for once I'd like to see an escort missions where mobs spawn to attack your charge as you're taking them to their destinaton, rather than simply running out to them and then running back with them while avoiding the usual enemies in the area. What would be REALLY nice is a temple which was used to be a right of passage for young Teras Kasi warriors to become a master. A cave where enemies are invulnerable to everything butunarmed hitsperhaps filled with puzzles that test the mind as well.
Insted of getting alot of new special moves (that would cause alot of nerf posts
) how about what we really need... New stances
it would be alot cooler than new moves imo. Then you could go to your school.. and get a mission for bringing back something like meat from a rancor, something like that.. then you return and give it to your master and he train you in a new stance like drunken monkey or just another than the one we currently have(we look like a boxer from the 1920) then we, like someone above me said, go to a rival school and take on their best student or master even.
just my 2 cents