Teras Kasi Archive
Thread: Why Cant TKA have A DOT?
Because no other class can sit sit down on they're legs and magically cure themselves of all they're wounds/poisons/diseases.
Besides.... dots are now pointless.
Well... if I had to say why, it would be.. a balancing measure.
TKAaloneget:
-- the highest Damage Per Second in pure melee
-- the ability to go without a weapon
-- Meditation Techniques which includes
---- Self only no HAM cost Poison healing
---- Self only no HAM cost Disease healing
---- Self only no HAM cost Bleed healing
---- Self only no HAM cost Wound healing
---- Free Primary Attribute buffs of ~500
---- At some point in the future: 'Force of Will' which I have never had work for me.
a) He should only be able to damage his opponent if that opponent is within reach of his hands or feet.
b) He should NEVER run after a man with a gun, in the open, Accepting a challenge from a man with a gun, on open ground, is suicide. So, if the TKM dies because of it, he deserves it. Combat balance be damned. It would be completely unrealistic to have an unarmed exponent face off and beat a man with a rifle from 30m's away.
c) Having a dot? The fastest and easiest way for an unarmed exponent to cause a bleed is to punch someone in the nose. Yet, I sincerely doubt that anyone has ever died of a nose bleed. To cause a heavier bleed, a cutting weapon is needed AND once you have a cutting weapon in your hands, you are no longer TKM but swordsman, fencer or pikeman.
d) I'm 50/50 on the use of simple weapons. Martial arts exponents of so called "empty fisted" arts all have various ways and means to turn simple daily items into weapons. A rolled up magazine, for example, makes a very nice baton if correctly used, and a towel works wonders even against a sword. But one thing for sure...no thrown weapon short of a a spear, is going to be armour piercing, and contrary to the opinions of Hollywood, no light dagger nor shuriken or "throwing stars" are ever going to cause really much damage at any distance further than 10 feet.
What I am really trying to say here is that TKM are masters of close quarter fighting. Much better than a swordsman, pikeman or fencer in close quarters. We do not and in fact, should not, excel in open field combat. So, we should not be asking and insisting for ranged abilities.
Personally, whenever I have ever been challenged, it's usually another friendly TKM wanting to test a new macro, or a particular defence stack, or a ranged fighter wanting to prove how macho he is. To the ranged fighter, I simply ask him if he is aware that my effective range is only 20m? He says yes. Then I proceed to ask him, loudly and in public, about making the duel fairer and more interesting...by doing one my pistol against his pistol...followed by me unarmed against him unarmed.
They usually lose interest round about this time....
KeyTokikoMima wrote:
Well... if I had to say why, it would be.. a balancing measure.
TKAaloneget:
-- the highest Damage Per Second in pure melee
-- the ability to go without a weapon
-- Meditation Techniques which includes
---- Self only no HAM cost Poison healing
---- Self only no HAM cost Disease healing
---- Self only no HAM cost Bleed healing
---- Self only no HAM cost Wound healing
---- Free Primary Attribute buffs of ~500
---- At some point in the future: 'Force of Will' which I have never had work for me.
For these abilities TKA alone pay the following costs:
-- No Bleeds
-- Light or No Armor Piercing only
-- Kinetic damage only
I personally think we make out like bandits. Every other combat profession should be so lucky.
amen brother
it really bugs me that so many "uber" TK's are running around trying to make their prof. better when they can plainly see that that other melee (and most other) profs are still so far behind. how about we keep the "lets improve TK by adding <insertsomethingthatwouldmakeTKmoreoverpoweredthanitalreadyishere>......." to a minumum.
and come on...asking for a bleed for crying outloud. fencers are currently trying to get rid of their bleed and get something that is actually useful in its place.
*shakes head* pathetic....
Message Edited by Cakins7005 on 03-03-2004 11:24 PM
Open mouth later...
i only wish we could dip our VK in some acid or do stun damage when i take the VK off(or does it do that?? dunno) or use some pertol on my VK and make it do fire damage or lay it in the fridge do do cold damage
in short no DOTs thats ok let us at least have some other damage types other then kenetic
i already have mind poison VKs and Health Fire DOT VKs (which both ROCK in pvp)...too bad limited uses lol