Teras Kasi Archive
Thread: A question about the speed cap
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RazorBlade79
Thu Mar 04, 2004 5:48 am
#1
Greetings, impressed by the damageoutput of tkm I once or twice checked the combat window to compare it to other professions.
The strange thing I noticed was that the damage numbers came up faster than once per second. Is this a bug, was it lag, are tkm mightier than the time?
I noticed that more than once, I counted around 3 attacks per second, which would make tkm deal 300% of it's intended damage.
This is not meant as a flame, just asking out of curiosity (I'm not that much into PvP for like 4 months now and nerfing is never a good thing-for players at least.)
The strange thing I noticed was that the damage numbers came up faster than once per second. Is this a bug, was it lag, are tkm mightier than the time?
I noticed that more than once, I counted around 3 attacks per second, which would make tkm deal 300% of it's intended damage.
This is not meant as a flame, just asking out of curiosity (I'm not that much into PvP for like 4 months now and nerfing is never a good thing-for players at least.)
Shilak
Thu Mar 04, 2004 6:01 am
#2
The time stamp in the log window is based on when the client receives the log message, therefore if you get a little lag you can get multiple messages with the same time stamp. The best way to check the speed is to count the number of attacks over a longer period and then divide that by the number of seconds elapsed. If the attack rate is still greater than 1 per second after this then it might be a bug, as the attack speeds are meant to be capped at 1 per second in the current system.
RazorBlade79
Thu Mar 04, 2004 6:14 am
#3
I have played this game a lot and I doubt this is lag. Two MTK I know say they see the same. I'm more or less just curious if this is a known bug among TKM and if there are plans to fix it. Since this would reduce the damage of all TKM to around 33%. I am all for great tanks, melee should be tanks. But damage dealing among melee should be left to pikeman and swordsman. TKA should defense-wise be close to fencer IMO but deal the least damage. In exchange for damage and some defense they should have crowdcontrol and already have their meditate tree. I guess this is the way they were intended to work in the first place.
This could very well be a bug since the happens to gunfighter all the time when fighting a lot of mobs. (There is a problem with corpses and one of the two good and working specials gunfighter have.)
This could very well be a bug since the happens to gunfighter all the time when fighting a lot of mobs. (There is a problem with corpses and one of the two good and working specials gunfighter have.)
Laeren
Thu Mar 04, 2004 6:24 am
#4
Sorry fo double post - see next post
Message Edited by Laeren on 03-04-2004 07:25 AM
Laeren
Thu Mar 04, 2004 6:25 am
#5
There's an AoE bug (seen here)
Check out the combat spam window in the lower right corner - was that what you saw?
RazorBlade79
Fri Mar 05, 2004 5:29 am
#6
Yes, this could actually be the problem. Since this affects every AOE special in the game, it should be fixed as fast as possible.
I thought it was only a problem with gunfighter and tka. With the upcoming carbineer fixes and their wide range of AOE attacks this will probably get even worse than now.
I thought it was only a problem with gunfighter and tka. With the upcoming carbineer fixes and their wide range of AOE attacks this will probably get even worse than now.
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