Teras Kasi Archive

Thread: A question about the speed cap

RazorBlade79
Thu Mar 04, 2004 5:48 am
#1

Greetings, impressed by the damageoutput of tkm I once or twice checked the combat window to compare it to other professions.

The strange thing I noticed was that the damage numbers came up faster than once per second. Is this a bug, was it lag, are tkm mightier than the time?

I noticed that more than once, I counted around 3 attacks per second, which would make tkm deal 300% of it's intended damage.

This is not meant as a flame, just asking out of curiosity (I'm not that much into PvP for like 4 months now and nerfing is never a good thing-for players at least.)



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
Whil Grey #2 #3 #5 #4 #6 - My character's screenshots of the day on SWG.com
WillGrey.cyndera.com
- My homepage

Shilak
Thu Mar 04, 2004 6:01 am
#2

The time stamp in the log window is based on when the client receives the log message, therefore if you get a little lag you can get multiple messages with the same time stamp. The best way to check the speed is to count the number of attacks over a longer period and then divide that by the number of seconds elapsed. If the attack rate is still greater than 1 per second after this then it might be a bug, as the attack speeds are meant to be capped at 1 per second in the current system.





M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

RazorBlade79
Thu Mar 04, 2004 6:14 am
#3

I have played this game a lot and I doubt this is lag. Two MTK I know say they see the same. I'm more or less just curious if this is a known bug among TKM and if there are plans to fix it. Since this would reduce the damage of all TKM to around 33%. I am all for great tanks, melee should be tanks. But damage dealing among melee should be left to pikeman and swordsman. TKA should defense-wise be close to fencer IMO but deal the least damage. In exchange for damage and some defense they should have crowdcontrol and already have their meditate tree. I guess this is the way they were intended to work in the first place.

This could very well be a bug since the happens to gunfighter all the time when fighting a lot of mobs. (There is a problem with corpses and one of the two good and working specials gunfighter have.)



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
Whil Grey #2 #3 #5 #4 #6 - My character's screenshots of the day on SWG.com
WillGrey.cyndera.com
- My homepage

Laeren
Thu Mar 04, 2004 6:24 am
#4

Sorry fo double post - see next post

Message Edited by Laeren on 03-04-2004 07:25 AM




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Laeren
Thu Mar 04, 2004 6:25 am
#5

There's an AoE bug (seen here)




Check out the combat spam window in the lower right corner - was that what you saw?




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
RazorBlade79
Fri Mar 05, 2004 5:29 am
#6

Yes, this could actually be the problem. Since this affects every AOE special in the game, it should be fixed as fast as possible.

I thought it was only a problem with gunfighter and tka. With the upcoming carbineer fixes and their wide range of AOE attacks this will probably get even worse than now.



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
Whil Grey #2 #3 #5 #4 #6 - My character's screenshots of the day on SWG.com
WillGrey.cyndera.com
- My homepage

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