Teras Kasi Archive
Thread: What about TKM/ Pistoleer
I am currenty TKM, Master Pistoleer and Master Smuggler and i must admid i do like the combination as being a triple Master can beversitile in so many different waysbut to be honest pistoleer is pretty useless on its own with out the Smuggler Dirty fighting tree (and its still pretty lame with the DF treeafter the panic shot nerf). I'm only staying faithful to pistols as i'm hoping changes in Publish 8 will make the pistoleer profession worth having, and by the time u finsh Carbineer and whatever else u need to do for holo it will be easier to make ur decision.
At the moment though, if you want a ranged profession to go with TKM i'd defo say Rifleman.
Hope this helps
I enjoy the Smuggler / Pistoleer / TK Template, but the lack of Medic at all can be a bit discouraging if you are in a group (this assuming you go the triple master route, but the skillpoints are there to get some medic if you wisj).
Pistoleer is not extremely powerful, but if you need some ranged offense then it is quite satisfactory in PvE when you have someone tanking. Also, Dodge works great.
Hope that helps ya some....
Ah, the dusty templates return. Well, I am a Master Pistoleer, Smuggler 0-0-4-0, TKM, Medic 2-0-0-0, Scout 3-0-0-0 with 2 SP left over so my friends can have infinite APP Exp from range support 1.
Anyway, why is this good? Well, if you dedicate your time, Pistoleer/Smuggler is an effective PvP combo. In general, you mainly want a very high 250+ damage Geo Stun pistol (cause most people only use stun in thier head) and with Fanshot you'll just do lots of area damage to all your opponents. When your focusing on 1 person, then its LowBlow, Fanshot/Lastditch (depends on ur DPS) until dead.
Or, LowBlow, Panicshot, PEACE OUT. That gives you 10 seconds to to up there with TKA, apply dizzy, apply stun, apply intimiade, apply blind and then go with headhit1. Every 3rd or 4th hit should be dizzy. After about 6 seconds, the KD timer resets and thus if he stands, you can use KD2 on him, attack for 10 more seconds, if he stand, apply Lunge1, attack for more, keep applying the dizzy and the status changes, and repeat with KD2 and the Lunge until dead. (This is assuming your target is wearing good comp armor and is buffed)
Against fencers, you have a great option. Thier KD comes from the Dizzy/Kneel attack they have (unless they have master brawler, but thats rare). First, apply blind, then dizzy, then KD, then stun, then intimidate, and proceed to use Unarmedcombo2. Yes, that attack has the highest to hit ratio for TKAs. Now just watch and you see all 3 pools go down and laugh when he finally notices his mind is going down so fast that he wished he never met you. If he does apply the dizzy/kneel on you, switch to that lovely geno, pistol whip him (or lowblow) and proceed to finish him off with your nice pistol attacks.