Teras Kasi Archive

Thread: Intimidate, Stun, Dizzy, Blind... What do they do in PvP?

Ternque01
Thu Apr 22, 2004 6:24 pm
#1

What does intimidate do to an enemy? Make them do less damage? Make them easier to knock down?


What does stun do?


Etc...


I'd like to know what states to hit on certain PvP opponents.


Also, what are our TKA attacks to administer blinds?


Thanks for any help



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Thu Apr 22, 2004 7:31 pm
#2

Anyone? Don't make me go and grovel to the fencers to get an answer



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
P__Day
Thu Apr 22, 2004 7:58 pm
#3

Stun : Gives the opponet the stun states which make them attack less\slower


Blind : Make them hit less


Intimidate : cuts their damage think by 33% with intimidate 1 and 66% with intimidate 2 but im not sure about it


Dizzy : makes the target dizzy which can lead to them falling down, during a posture change


Lunge : 1 . can force the target to a posture change 2 . is a knockdown with a 20 meter range


_Flash_
Thu Apr 22, 2004 8:07 pm
#4

15m range. 20 is at master brawler



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SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

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Louis_Cypher
Thu Apr 22, 2004 8:34 pm
#5

Blinding attacks we have are, Blind in the ua tree and uahit3 in the master tk box has a chance to blind also.
Ternque01
Thu Apr 22, 2004 8:43 pm
#6

Hell ya guys/gals thank you very much


So I take it that none (besides dizzy) actually lowers their native defenses...


I heard that either stun or intimidate did this...





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Daermoth
Thu Apr 22, 2004 11:55 pm
#7

Stun makes them easier to hit


Intimidate lowers their defenses, which makes them easier...to...hit.... sigh, stupid devs.





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Leonae
Fri Apr 23, 2004 3:58 am
#8

Intimidate halves the damage the target does, and lowers defenses.


Stun reduces damage by 20% or so, and makes the taregt attack slower.


Blind reduces a target's accuracy.


Dizzy means a target has a chance to fall down each time it attempts a posture change - like standing up. Hitting /stand even while standing counts as a posture change as well, so spamming /stand will make you fall if you are dizzy.


KnightHawk420
Fri Apr 23, 2004 5:03 am
#9






P__Day wrote:

Stun : Gives the opponet the stun states which make them attack less\slower


Also lowers melee defense and range defense.


Blind : Make them hit less


Intimidate : cuts their damage think by 33% with intimidate 1 and 66% with intimidate 2 but im not sure about it


Also negates secondary defenses such as dodge, block, & counterattack.


Dizzy : makes the target dizzy which can lead to them falling down, during a posture change


Lunge : 1 . can force the target to a posture change 2 . is a knockdown with a 20 meter range











Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Utess
Fri Apr 23, 2004 7:19 am
#10

Stun: lowers melee/ranged defenses


Intimidate: opponent only does 50% damage on you, lowers their Def vs. and Dodge/Block/etc


Blind: Lowers their accuracy


Dizzy: for humanoid(players/npcs) mobs, if dizzied you will be knocked down if you try to change your posture


Also worth noting: tests have shown the *only* difference between intimidate 1 and 2 is the duration. You also get a + bonus when you get intimidate2 so that it sticks longer as well.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Leonae
Fri Apr 23, 2004 7:29 am
#11

And you can get bio-modded clothes that enhance War Cry and Intimidate.
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