Teras Kasi Archive

Thread: Defense acuity and COB ROCK!!!

Robbjedi
Fri May 07, 2004 5:30 am
#1

ok my current template has

Master Swordsman

onehanded 4

and rifles 4

and Master TKA

and when im using COB its awesome

my typical combat log against something the strength of pikets is like this

miss

miss

miss

dodge

counterattack

miss

block

miss

coutnerattack

coutnerattack

counterattack

hit

miss

miss

miss

its beautiful

and its made me want to pick up the counterattack line of carbineer

but defense acuity and cob do work




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comandobob
Fri May 07, 2004 5:40 am
#2


well i think you are very wrong because , Block, counterattack , dodge only work with the said profession are weapons in hand these will not work with tkm if you are useing unarmed skills , ie swordman uses counterattack and carbiner u must have a carbine are sword for it to work


but all in all COB is very good i have it on a loop macro , o and defence acuilty does not work as it is intended to so this will change in the combat balance


Message Edited by comandobob on 05-07-2004 05:41 AM




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Nealoc187
Fri May 07, 2004 6:50 am
#3

you can't counterattack, block, or dodge with a VK or while unarmed. like the previous guy said, you will only counterattack when you have a carbine or 2h sword equipped, you will only dodge when you have a fencer or pistol weapon equipped, and you will only block when you have a pike or rifle equipped. thatsthe way the mods work in this game.


melee and ranged defenses stack though so while you are unarmed, and if you have lots of melee and ranged defenses, your opponents will miss, miss, miss, but, you wont block, counterattack, or dodge unless you equip the appropriate weapon.



Nealoc Steele
-RA-
sVn
Laeren
Fri May 07, 2004 7:18 am
#4

Except with Defensive Acuity. I've noticed the same thing - I do all sorts of things defensively with CoB running and with a VK equipped or no weapon at all. I think it's cool, just wish there were cool animations that went with them.




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EcadMistflier
Fri May 07, 2004 7:21 am
#5






Laeren wrote:
Except with Defensive Acuity. I've noticed the same thing - I do all sorts of things defensively with CoB running and with a VK equipped or no weapon at all. I think it's cool, just wish there were cool animations that went with them.






I have noticed this too. I have a macro that keeps CoB running during combat and it is definitely helping and yeah some interesting animation would be a great signal that the effect is working.



Ecad Mistflier
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:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

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Fappun
Fri May 07, 2004 8:06 am
#6

before i dropped TKM, cob did work for me SOME, not a lot but it worked a little. i noticed i would counter-attack 2-3 times with/without cob on and i had about +12counterattack in all from attachments

RunemonIV
Fri May 07, 2004 11:12 am
#7

Considering I use CoB for my fencer side and never for my TKA side.. CoB is great. Now for the TKA side.. it isnt at all.. Defence acuity is borked we have no dodge to double..


It will get sorted i beleive






Day one Veteran of the game.. just a little fed up.. /tiny
antares_Kauri
Fri May 07, 2004 1:24 pm
#8

You can block/counterattack/dodge fighting unarmed. DA is a mix of all three, just currently activating too infrequently.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Utess
Fri May 07, 2004 2:34 pm
#9

Defensive Accuity(the TKa ability)lets you do all three. It just randomly picks one. However, the "strength" of Defensive accuity is much much lower than dodge/block/counter-attack are by themselves(ie +100 DA is about as strong as +10 Dodge). It will fire only rarely even with Center of Being used.


That said, it is useful when you need to save your HAM and tank something very powerful. It doesn't give you much of an edge at all, but even the tiniest of edges can be useful in the right situation.


But, it is nowhere near as useful for TKA as it is for other professions, and as TH put it for our 19 question answer, it really is inneffective under the current state of affairs.





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
KnightHawk420
Fri May 07, 2004 4:59 pm
#10

Personally I dont' the the DEVS ever intended CoB to be of any sort of use to TKA's. More likely that just the way things coded required them to give TKA's CoB, then they needed a "placeholder" to put in for its mod that replaced the counterattack/dodge/block of the other 3 melee classes... As before CoB it was really the 3 other melee classes that needed help with regards to "tanking". TKA's have a stellar melee toughness mod, that the others don't get. We in return don't get secondary defenses.





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awwwa
Fri May 07, 2004 6:27 pm
#11

yep cob rules!!!



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Nukito
Sat May 08, 2004 3:24 pm
#12

i can confirm that, i was using counterattack with my vks equiped, i was a tka and swordman
Kammots-Ahazi
Sat May 08, 2004 8:28 pm
#13






Nukito wrote:
i can confirm that, i was using counterattack with my vks equiped, i was a tka and swordman






I would be interested in the frequency of your counterattack. I have heard that every character in the game (even a Droid Engineer/Bio Engineer) has the ability to dodge/block/counterattack, it is just an extremely lowpercentage. The skill mods (95 dodge from fencer) will not work without a fencer weapon or pistol. If they are it is a bug. My char is tk/fencer and I never dodge as tk. My dodge skill is around 110. Hope that helps.



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