Teras Kasi Archive

Thread: Teräs Käsi: Not broken but close...

Kaader
Sat May 08, 2004 11:40 am
#1


The Teräs Käsi profession is generally considered quite powerful compared to many of the other combat professions. And I understand why - to a Teräs Käsi master, a Nightsister rancor tamer and her pack of rancors are but a nuisance. In fact, Teräs Käsi masters are able to kill just about anything unless it's immune to kinetic damage. A good set of buffs, a damage sliced vibro knuckler and a 80%+ kinetic armor and you're good to go.


And this is basically wrong!


1) It shouldn't be possible to solo high-end mobs. Especially not when other professions have a hard time dealing with these mobs even if they're in a group of several experienced players.
2) The lack of non-kinetic/DOT weapons makes it virtually impossible to damage, say, Nightsister elders seeing that they have 100% kinetic resistance. In my opinion, everybody should be able to do at least some damage to their enemy if they're prepared.


Let's not deny it. Teräs Käsi masters are overpowered in PvM and should be nerfed. Decrease attack speed, decrease defensive capabilities... do something, anything!


Now, let's talk PvP. This is where the almighty gods of war become very mortal. In fact, they're absolutely terrible at it. They deal very little damage despite their incredible attack speed unless, of course, the enemy is wearing no armor. And the difficulties of landing a succesful knockdown doesn't make it any easier.


3) The Teräs Käsi players desperately need a new type of attack (stun, heat etc.) unless the 80%+ kinetic armors are made very rare. A DOT weapon would be nice too, but it may not be necessary.


Make them much weaker at PvM, and somewhat stronger at PvP. That's the ticket.


Best regards
Yet another Teräs Käsi master on FarStar




In-game name: Kharnath
Lumpi667
Sat May 08, 2004 1:23 pm
#2

I read this and im not a TK-novice at all


but a important point on becoming a Teräs Käsi i do not understand is this :


You are faster WITH a weapon in your hands (the VK) than without


Maybe the devs should change here something






DARK SIDE - Imperial Rolls

I hope you understand my pseudo english
Naele
Sat May 08, 2004 1:56 pm
#3

just aboutmaster combat classcan solo a nightsister rancor tamer and her rancors as long as they are buffed and have brandy. We just do it a little faster.
Briar
Sat May 08, 2004 2:26 pm
#4






Lumpi667 wrote:

I read this and im not a TK-novice at all


but a important point on becoming a Teräs Käsi i do not understand is this :


You are faster WITH a weapon in your hands (the VK) than without


Maybe the devs should change here something









At a certain point, we're exactly the same speed whether we have them or not. They do make us faster at lower levels, but not a whole lot faster. VKs are pretty much fine as they are except for the lack of ways they can do damage.



Bri'ar GoldyeMayor of Serenity
Master Droid Engineer, Master Smuggler
Vendors at 572, 2628 in Serenity on Lok


bratna
Sat May 08, 2004 3:30 pm
#5







"Now, let's talk PvP. This is where the almighty gods of war become very mortal. In fact, they're absolutely terrible at it. They deal very little damage despite their incredible attack speed unless, of course, the enemy is wearing no armor. And the difficulties of landing a succesful knockdown doesn't make it any easier."


I have to disagree with this one. There are only 2 clases that consistanly beat a TKM. Fencer with there resist to KD/Dizzy (although food makes KD/Dizzy allmost useless) and BH with there eye shot. Other then that we canbeat any other class more then we loose. Even then if you have the correct protection you can get the fencer some of the time. Playing a TKM in the game is not all about speed a power. You also have to be smart when going against the clases that use kyting and ranged attacks. If all you do is run after them you will loose more then you win.


3) The Teräs Käsi players desperately need a new type of attack (stun, heat etc.) unless the 80%+ kinetic armors are made very rare. A DOT weapon would be nice too, but it may not be necessary.


This I agree with 100% and it needs to be available to us to get. Making the componets drop on a NPC that we can't even scratch is wrong. Make them drop on a NPC we can atleast have a chance at fighting. Or just make them a Master WS item. But I don't think we should get a stun weapon at all. That would make us very overpowered in PVP.



Jenky
Sun May 09, 2004 12:29 am
#6

I disagree.



There are many ways of being powerful!



Some proffesions have strong defenses, and some have almighty area attacks..



Seriously - In some ways, a Master Swordsmans Power hammer, can do 10 times as much devestation in PVP, as any of the other brawler classes.. But this is because they don't have much defense..



TKA being limited to kintic and heat, is then our weakness..


We got meditate which is uniqe but that is about it!


We rule in some situations under certain tactics and rules of war, and sometimes we just plain and simple loose!


I don't think, even after the combat balance, that each of the combat proffesions will be able to be equal in duel PVP!


Some classes are made for support, some are made for tanks, some are made for damage dealers and so on...


If you ask me i think TKA is pretty much balanced! I just think we should have some more content!


I would love to see a deep Teras kasi quest, which gave aTKA badge and aTKA item of some sort



But maybe your right at some point.. When armor is gonna get nerfed, we will probably deal much more damage and become much more powerful!


If you ask me, our role as aBrawler class is this:


Speed: The fastest melee proffesions! The tka does not hold anything of weight in his hands, which makes him fast and agile!

Acuracy: Very acuracte! Since we are fighting so close, and are not carring anything of weight, we should have any trouble with flying with our fists and legs on the places that hurts..


Damage: Lowest of all the brawler proffesions.. TKA are bassicly slapping hard.. It should be insignificant compared to getting a blade cut through your skull!


Range: Range should be short, giving the fact that we are only using our hands and legs..


Defenses: We should have the best defenses of all classes in the game.. The true tankers... A mate told me, that it is pretty similiar to Everquests Monks, who were also fighting unarmed! We are not hiding behind an armor pircing.. a tka is using his/her body itself as a weapon.. we should be seriously thougneed up!



Thats how I think we should be...


-Jenky



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

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atone48732
Sun May 09, 2004 12:55 am
#7

whoa whoa whoa


First of all lets leave the Teras Kasi speed as is. Thats what a martial artist is all about agility and quick attacks but...


We could lose some of our high damage and it wont be the end of the world. I agree. Take down our damage and then we should SHOULD be find






Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
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