Teras Kasi Archive
Thread: 3.25 of 4, looking ahead into the unknown.
Heh I agree. wait till master.... get a nice strong mob and press unarmed hit 3. ouch! Plus the animation is cool too.
infamez wrote:
You will still share some problems with other melee classes like the frustrating "Target is out of range" when chasing an enemy.
That's when I whip out the Featherweight FWG5 and hit my "/lowBlow; /panicShot; /pause1; /peace;/[switch pane andequip VKs again]"macro... ![]()
As far as the current and future statis of TKA goes, this is perhaps the best internally balanced combat profession I have encountered in the game. I suspect that the glaring differences between something as tuned as TKA and something as broken as, say, Pikeman, wouldn't be as bad if all combat professions had their specials and mods working properly. While I'm sure the nerf-bat will soon swing this way, its nice to dream that TKA could be the standard against which all other combat professions be held for rebalancing, not be detuned to run as poorly as those other combat professions are now, with their broken or redundant specials (like Pistoleer), etc.
Message Edited by KaiRan on 05-18-2004 11:29 AM
welcome to the club of the elite