Teras Kasi Archive
Thread: What is our vision of TKA?
since the top 5 thread is getting cluttered with things that should fit here i made this thread:
remember this is just your personal preference sort of a wish in one hand list as it were ![]()
everyone's answers and posts are welcome... please keep the flames out thanks
What defines theTeras Kasi Artistrole in combat?
The Teras kasi order according to no book at all is supposed to be the jedi watchers or something.. since the only one teras kasi ever in a book was prince xizor and then it was merely mentioned leaves me to suspect that, while yes it is a mystical combination of physical prowess and spiritual harmony.. This combination can be quite devastating if the individual tka can use his/her powers to aid them in defeating a foe..
I'd like to see more than KD/Dizzy for the tka.. They should be more defensive even able to side step blaster fire so that they can close in (not to say they should be bullet proof).
What basic combat elements should they possess?
Basic combat elements should be the ability to choose from a few different styles of fighting (cosmetic changes) rely heavily on specials to debuff and slow the opponent would be the way to go.. make them more strategic
What offensive abilities?
With the lower damage output we will need to be more crafty in our specials (lower special costs must be applied here) allow us the ability to do status effect attacks and debuffs with some decent damage..
What defensive abilities?
High defence, low damage output perhaps some kind of snare attack like a low snap to the knee.. disarms and parries and counter combos would do heavy damage as opposed to normal attacks from the tka.. most of our specials should be in some form defensive..
What unique abilities?
We should not have to depend on armor or Other profession buffs.. I would like to see penalties for TKA wearing armor in fact.. We should have lower damaging moves but much higher defense.. Status effect attacks are a must.. make them a thinking man's profession where there is just more to it than the first person that gets off a KD/Dizzy.. 4 or 5 different combination of specials each countering the other in a rock paper scissors-like style combat when faced with other tka.. PVE combat should be harder vs Larger animals lets face it.. Do you really think bruce lee could kick a bantha's butt?.. PVE vs humanoid should be alot easier with defensive mods, debuffs and slowing attacks making the opponent unable to kite or run away very fast..
PVP depending on strategy used in one on one combat.. we should have a chance a good chance to take down anyone within our range hands down... we should also be able to keep someone with in our range
Should add what advantage or asset in group combat?
You want something slowed? You want something stunned or delayed? We should fill that role.. The tanking should be left to naturally heavier weapons ie Heavyswordsmen.. Our assest is speed and high defence and our ability to do serious status effects.. wide range area status effect attacks should be implemented at mastery
How could/should they interact with other professions?
Tka should be worth his weight in salt and should be a devoted profession much like that of the bounty hunter or jedi.. the honing of the body, mind and spirit should not be taken lightly.. with that being said they should be a must have for base terminal defence or scouting runs where there is not much flak from the enemy.. A tka in the open vs alot of ranged opponents should equal one dead and very stupid teras kasi master
What interaction / dependencies should exist with other combatants?
with what i said above i think that TKA should pretty much be masters of the status effect attacks and debuffing, they are pretty much codependant on thier ranged and heavier melee types for damage output.. but not so much that they cannot hold thier own.. Meditation is great for the tka for healing it should also heal damage faster than it does now, because of the fragile damage that they should do
What should be their unique role in the Galactic Civil War?
That depends on what the developers want to do as far as content.. remember most melee were not seen in the movies, some storyline quests would be nice to get us involved.. Perhaps different TKA faction houses siding with the rebels and Imperials and even one for nuetrality would be a big step into getting the true masters of unarmed fighting into the mix
My closing comment is just this:
So many people take tka for the simple fact that its cheap and easy on the skill points.. Lets change that up.. Lets make this profession a truly dedicated one much like that of Jedi or Bounty Hunter.. The trade off for the skill points is an effective fighting machine with the ability to stop anything humanoid..
Kinetic resists are getting redundant and since there is a level of superhumaness (if thats a word) involved with the tka why not let them meditate for different damage types
There should be a huge self buff option for the TKA in the form of meditation.. from damage types to defencive capabilities however just like in kung-fu before Cain went to throw down there should be meditation..
Im not saying turn them into dragon ball z characters but im sayin DO more with the profession make them a thinking man's profession virtually able to defeat any other profession with the right set of debuffs and status effects and counter attacks.. make them respected, make those who play them respected if they are good
Id like to see this done with the profession I love so much
who cares about jedi i got my TKM!!
Very nice post. if you are going for the correspondent position, good luck.
/bow