Teras Kasi Archive

Thread: So I just got TKN...now what?

Lowe911
Tue May 11, 2004 4:07 pm
#1

What should I grind on?





Demib Lowe. Imperial Pilot, Wedge Antilles Wannabee
He who fights with monsters might take care lest he thereby become a monster.
And if you gaze for long into an abyss, the abyss gazes also into you.
lobster37
Tue May 11, 2004 4:27 pm
#2

crazed gurrecks and everything easier than them on endor till u finish power line. then everything on endor except the mantigrues so you dont get diseased too badly.



Ataldo Ismosne c Chilastra c swordsman.fencer.brawler c [PS-SC]
smugglercm
Tue May 11, 2004 4:56 pm
#3

i did quenkers on dant



Enuendo Kaiba
corruptive minds

Still unwilling to make sacrifices -- that's what makes you weak.
Yeah i hate wookies. why you ask? Because they smell funny.
KnightHawk420
Tue May 11, 2004 5:37 pm
#4

Quenkers, if you find those too tough starting out, switch to hurrtons



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Vexor
Tue May 11, 2004 5:43 pm
#5

I can't stress enough how good the Huurton's, all of them, are for TK grinding. Plain old huurtons are great for starting off, as well as quenkers. But once you get your first skill in power, start grouping with a big solo group and going for the huurton stalker missions. Out of Mining Outpost they pay 10k per mission, and the bigger the group, the more that spawn outside the lair, 5 being the max. This noted, you should wear some decent kinetic armor and drink some brandy and eat some canape if you prefer. Stalkers, in 6 hours of play time, have gotten me from TK-0002 all the way to TK-1233. 6 hours! They are giving me 4k xp each, in a big group that means there are 15 in the lair, plus about 4k xp fordestroying the lair. 65k xp, per lair, lair takes a while at first but well worth it. This is my method, but I've yet to hear a better creature. Quenkers give less xp and are just annoying to look at : )



\\\\Lunase Bahaba////

228 2675--900m East of Dantooine Mining Outpost
j Lunasoar Spacecraft Inc j

ShadeSwifteye
Tue May 11, 2004 6:24 pm
#6

Ive found Yavin, Dant and Endor to be the best spots.



-Shade
donnysabertooth
Tue May 11, 2004 6:39 pm
#7

crazed gurrecks for sure, ive donetkm, fencer, and swrodsman all in 1 day each with crazed gurrecks (from novice to master), took pikemen 2 days but pike sux lol


crazed gurrecks pay approximently 6k at the south research outpost on endor, they about 4.8k ham and give me 3.75k xp and their resists suck, very easy to kill, they are god for xp




aivut
The UnTouchAbles
MilerMarkya
Tue May 11, 2004 8:32 pm
#8

I killed anything I found on Dathomir, worked for me
SexyJabbaTheHutt
Wed May 12, 2004 5:49 am
#9

Jinta cave. Every time it respawned. Geo Cave, first room with all the crazed doods. As soon as you get Spin2, the exp just flies in.

Oreet
Wed May 12, 2004 6:25 am
#10

"So I just got TKN...now what?"


NOW THE FUN BEGINS...
JediMasterZero
Wed May 12, 2004 6:49 am
#11

^^^^^^ So true!! If I were you, grab some brandy and get some buffs and head over to dathomir...get missions for Giant Baz Nitches (the ones >11k on the terminal). Should get about 30k XP per mission, and some nice credits too. Mutant Baz's and regular Baz's are good to hunt too, should you find any along the way. and don't be afraid to mix it up with escaped slaves when you find 'em...they give 3k xp per kill.



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
Zarchod
Thu May 13, 2004 5:17 pm
#12

Gurks on Lok. Missions pay 14k and you get anywhere from 3500 - 4000 unarmed a kill. 12 to 16 Gurks per lair, gives anywhere from 40-60k xp a lair. I usually get an average of 110k a trip from the mission terminal. Needless to say you level very quickly. When you finish the power line they start dropping like flies and I was doing about 400k of unarmed xp an hour. Also I was doing these with buffs and high kinetic resist ubese. If you have the money for the buffs and armor these are a great way to fly through TKA.



~Zarchod


00over0
Fri May 14, 2004 9:54 am
#13

I've found the best place for me for xp was going to the Tusken Fort. Sometimes it is a bit crowded, but generally people are pretty civil about jumping in (not always, but generally). Last night I got over 200k in maybe two to three hours.


Be sure to be buffed and/or have some medic skills and lots of good stim-Bs (if you're not a master or close in another combat prof) for those times you get surrounded by the tusken chief, two warlords, a captain, and three raiders.


Another good place is the Kray dragon graveyard--just at the entrance around the imp base. There are a ton of decent spawns there--and all mobs are worth 2500 to 3000 each. The nice thing is that the spawns are large and they just keep repopping (not the same creature, but of the same level). And if you get into trouble, just run toward the imps--they'll fire on anymob that's aggro.





-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
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