Teras Kasi Archive
Thread: Note to TKMs regarding RKs from Test Center
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Utess
Mon May 24, 2004 11:23 pm
#1
Unless I am hearing wrong, and if our corr or a Dev could verify that they are just taken out temporarily:
RK Schematics have been removed from the loot tables due to balancing issues. Meaning unless they are fixing them in secret, they currently no longer drop. So it is extremely possible you will not obtain these once the bunker goes live.
Again, if a Corr or Dev could confirm this or correct me, I'd appreciate it. But from what I see and have heard, the RK schematics no longer exist.
Zsenyka
Tue May 25, 2004 2:48 am
#3
LOL!!!
The new vibro knuckler was the only reason i have re-mastered TKA a few days ago. LOL!!!!!!!!!! Also remastering Pistooler (not finished yet like i did to TKA) to try the new pistol... LOL Hope they are not going to remove the DE-10 also... ROFLMAO. If this is true, then i have to say the devs really don't know what they are doing. Hope it's only a rumor... LOL
Utess
Tue May 25, 2004 3:40 am
#4
As far as I am aware, all the otherDWB relateditems are still in and will stay in. The only one in question is the RK schematics. I have been told by a few people in game that they were removed and I know from personal experience that no new schematics have dropped for some time. The *only* ones still on test are ones that were looted way back. What I am hearing is they were removed due to balance issues. And, I am not talking simply us doing heat damage, the amount of damage a TKA could do with those knucklers was pretty incredible and it made PvE just plain silly.
But, I have not heard an official word myself. I only know what I have seen and heard myself. I don't know if this is a permenant removal, a temporary delay(perhaps just on Test), or if they are delaying it for the combat balance in publish 10. Hopefully a dev or our Corr can pass down an official word. But, as far as I know, whatever the core reason, the RK schematics no longer exist as loot drops, thus the RKs themselves no longer can be made.
FD_Pilot
Tue May 25, 2004 4:46 am
#5
Can't youbuild the exact same stat Kinetic VK's right now with that Nightsister Vibro Motor?
The only difference is heat vs. kinetic....right?
And who really is going to use a multi-million credit set of VK's in PvE? It's gonna cost you 1,000 credits per swing in decay.
d0qtrX
Tue May 25, 2004 5:48 am
#7
Utess wrote:
the amount of damage a TKA could do with those knucklers was pretty incredible and it made PvE just plain silly.
LOL. PvE is ALREADY just plain silly with TKM. Why rob us?
Jenky
Tue May 25, 2004 5:49 am
#8
Yes.... But...
Razor still have much larger damage output than normal VKs, even when both are using NS vibro Units..
I want new weapons![]()
FD_Pilot
Tue May 25, 2004 6:06 am
#9
Maybe minimum damage...but max damage looks to bethe same.... 251.
jlainejr
Tue May 25, 2004 6:15 am
#10
Wow.... I'm glad I didn't spend a fortune on those motors or spend weeks trying to get the motor myself. I fell bad for all of you who did.
Loshuss
Tue May 25, 2004 8:27 am
#12
I've heard the same. While it would be nice, to have a second damage type, I'm sure everyone can see where the balance issue sits on giving the fastest, most accurate, unarmed profession multipleweapons. It at least makes sense to me in one way or another why they are removed for now or forever.
*Waits to get 1-starred for having an unpopular opinion*
comandobob
Tue May 25, 2004 12:27 pm
#13
thanks tess , that a shame as i was building up me char on test and am not strong enough to kill high level mobs yet on test
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