Teras Kasi Archive
Thread: Brand New TK
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Jedi_Barber
Sun Oct 02, 2005 7:34 pm
#1
Well, I find after a long hiatus from SWG I needed to return. My original character was a TKM, but before I quit, in a moment of insanity, I deleted him so I could make a better for roleplaying Imperial human. Long story short, I'm back in the game now, and barely reconize it. I do know that I want to be a Teras Kasi.
I got a free respec, so I swtiched from Master Marksman and Novice Carbineer to Master Brawler with novice TK. I am CL 17. My other skills include Business IV and Exploration IV (I have no intention of being a pure combat character, I enjoy the social aspects of the game too much). Basically, I don't know where to go from here. What are considered good VK for a novice TK? Which boxes do I get before others? Are any skills more (or less) potent after the CU? I read the CU FAQ that was stickied here, and it answered some questions, but not these. Any help is greatly appreciated!
Your Pin Cushion,
-Talgian
I got a free respec, so I swtiched from Master Marksman and Novice Carbineer to Master Brawler with novice TK. I am CL 17. My other skills include Business IV and Exploration IV (I have no intention of being a pure combat character, I enjoy the social aspects of the game too much). Basically, I don't know where to go from here. What are considered good VK for a novice TK? Which boxes do I get before others? Are any skills more (or less) potent after the CU? I read the CU FAQ that was stickied here, and it answered some questions, but not these. Any help is greatly appreciated!
Your Pin Cushion,
-Talgian
FeniceDragon
Sun Oct 02, 2005 7:42 pm
#2
I actually didn't use VK for my TKA. I went unarmed the entire time and my guild helped with some spin groups. As for boxes before others... I saved the meditation tree for last, just because I didn't really need it until much later on.
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