Teras Kasi Archive

Thread: Master tka/jedi template idea,tell me what you think ?

soulsyphon
Fri Sep 30, 2005 1:33 am
#1

I posted a simular post on the jedi forums, but want to hear both sides of the fence on this . First off i'm a trandoshan, and own a knuckler of katarn with tier 4 damge slice and an ADK, but to do this template i'll have to go bare fisted so jedi skills will work, with this said this is the template in question : Master TKA, Brawler 4/0/4/0, Combat Prowress 4/0/4/4, Enhanced Reflexes 4/4/4/0, ForceDefender 2/0/0/0, Force Enhancer 0/0/0/2, Force Healer 4/0/0/0, Force Powers 4/0/4/0.


For those that don't know jedi stuff well i'll try to explain it to you from what i picked out. from combat prowress i'll get +12 ranged accurcy (force lightning uses general ranged accurcy), melee accurcy, and melee speed. Enhanced reflexes i'll get from it +20 melee /ranged def+ mods to vehicle control and acceleration(this also effects space combat also), from force defender i'll get +40 melee def which should push my melee defense to 914 with improved COB running and my other mods. From force healer i'll get improved force infusion (same pretty much as improvedbacta infusion) also adv. Force heal so i hear gives single target 1400 point heals. Force enhancer will give me a few things the most importaint is force channel which lets me convert health to force energy, but also will allow me to snare, asorb incoming force energy, transfer force energy, and block a portion of a force attack. Force powers will yield to me area effect and single target versions of improvedforce lightning, also will give me a area effect intimdate effect, and be able to do a 65% armor break effect(not sure if improved force weaken stacks with the armor break tka gets). 914 melee def
Cuit
Fri Sep 30, 2005 9:37 am
#2

rumor has it they are nerfing the jedi/hybrid templates


I'd check the jedi forum.



Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
soulsyphon
Fri Sep 30, 2005 3:20 pm
#3

On that topic of them nerfing jedi hybrid combos is not completely accurate, what i understand it to be is there nerfing other weapons equipedworking with jedi skills, however you can still use the skills with no weapon equiped. This pretty much screws any other hybrid combo other then jedi /CH or jedi /tka. Tka are trained to fight bare fisted, and Ch never get any weapon certs at all so going bare handed has no effect. Also To make jedi have to use a saber is silly, not all jedi want to use a saber, even full template ones. It is perfectly reasonable for a full tempalte jedi to go master powers over master sabers. Heck i think i even remeber , but not certain , but seem to rememeber Mankind saying there will be diffrent advangaes of going with a knuckler and going bare fisted, being able to use jedi skills would definatly be a reason to fight with no knuckler.
SilentSoul201
Fri Sep 30, 2005 5:17 pm
#4

Having to fightbare fisted means you already lost. Without your katarn, you will drain your SAC like crazy and your damage will be extremely low, to the point of uselessness. Also, with only 4040 powers you lose a lot of force accuracy. Powers is only really good at master.... and it's also widely held that non-jedi healing is better than jedi healing, especially with the extremely low force pool you will have. Unfortunately i just dont see this template being any good.






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Jmasta-hibe
Fri Sep 30, 2005 8:48 pm
#5

Terrible damage, high SAC. You'd have no chance in PvP, andyou'ddo badly in PvE.



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soulsyphon
Sat Oct 01, 2005 2:18 am
#6



would it matter i get +15 unarmed damge mod from race and +60 damge mod from clothes for total unarmed damge mod over normal master tka of+75? this would give me a total unarmed damge mod of 420, would this not be enough ? I need to do a effective tka master combo with jedi unlock(so need to use the 24 sp into FS areas) this leaves me 120 sp[ to add to tka master, any sugestions ? At the moment i'm a master tka, master CH, pikes 0/4/0/0, enhanced reflexes 0/2/0/0, which means i could get master swords, but would not be able to get healing past basic medic lvl. I need to get theextra character , also i need to make this character lvl 80. I could go master powers, force enhancer 0/0/0/2, novice force healer ? but got a feeling that would suck due to no heals, or could go master force powers , healer4/0/0/0, but again would suck since force poolwould have no longevity due to no channel. and last could also go force powers 4/4/4/0, force healer 4/0/0/0, force enhancer 0/0/0/2 this is a bit better, but weak in def.


Message Edited by soulsyphon on 10-01-2005 02:24 AM

Message Edited by soulsyphon on 10-01-2005 02:40 AM

soulsyphon
Sat Oct 01, 2005 1:29 pm
#7




well ok, let me run a few ideas past you all to go with tka master , enhanced reflexes 4/4/4/0, combat prowress 4/0/4/4. First idea is powers 4/0/4/4, force enhancer 0/0/0/2, force healer 4/0/0/0, also+16melee/ranged def BE clothes + my hat and bandoleer (all are 4 socket) to compensate for not being master power and for going bare fisted instead of useing a knuckler, useing CAs to : general melee accurcy, General ranged accurcy( force accurcy for force powers uses general ranged accurcy also when it calculates total accurcy for the attack), unarmed damge, force damge. that is 6 sockets for each type to work with. What if i used say +13 mods X 6 of each of these types? That is after all a bonus to each area of +78. and since there is no more glass celing on mods( in know people will want to argue it is still there but then expalin to nme why i get +64 melee/ranged def to stick from my clothes. )


The2nd idea is to go master force wielder, enhancer 0/0/0/2(would be good used with inate skill regeneration+powerboost+ i do get iante health regeneation mod of +1)(so i can spam force choke,improved weaken, improved force lightning area/single targetand force breach). For healing usenovice force healer + instant stimpack Ds+ ruby bliel.


There is also a 3rd option thought up by a jedi friend of mine , just want to run this past you all also, this one is master force enhancer, force healer 4/0/0/0. Would offer very good def, but I feel looking at it that damage might be a little weak, what do you all think on any of this ?

Message Edited by soulsyphon on 10-01-2005 01:41 PM


Message Edited by soulsyphon on 10-01-2005 01:43 PM

Message Edited by soulsyphon on 10-01-2005 03:31 PM

bmwpower
Sat Oct 01, 2005 3:49 pm
#8



Hmmm, I would tell you to go all the way to TKM, M.Powers, Healer 4xxx. You would really like to get the master box for powers because that is where choke is. Itwill be yourbest attack if your planning to go this route. You will also want to take advantage of the other mods that come with the master box and put CA's on top of that. Get capped on UA speed/accuracy/def, gen. ranged acc, force acc, melee speed/acc if you can afford them. (no need to get UA damage if your using your katarns)


I believe novice healer and stim D's just won't be enough... you really would like to get those max heals and infusion. Also, you won't need channel force after you get to know this template and get used to your 3K force pool. I thought about that too before but I'm glad that I got heal 4xxx instead. I've been this template for a good while now and I tell you that it's still a blast to use. Thereare a number of posts about this template around here at the moment so I won't go much into detail about the pro's/con's.


Hope this helps.

Message Edited by bmwpower on 10-01-2005 04:05 PM




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soulsyphon
Sun Oct 02, 2005 2:26 pm
#9








well thanks for the idea :-) However i know healer 4/0/0/0 would be powerful with master powers and master tka, but without channel there is no spamming force choke(I'm a trandoshan, i already have an insanely fast health regen, but a depressivly slow action pool due to my race, i don't need yet another slow moving pool to work around, also i'm not much good at being conservitive, which is what you would need to be if you went master powers with no channel, if i have an ability i'm gonna want to use it fast and endlessly....mercilessly is my mode of action, Overkill is my goal.), Due to the changes planned for jedi, no weapons may be used with force skills , this means my knuckler of katarn, also means i'd be going bare fisted in any possible tka/jedi hybrid combo. The only weapons that will work is lightsaber, pets , and bare fists (no weapon of any other type equiped). This means the only real hybrid possibilies are hybridsuseing a saber, CH, or TKA going bare fisted once the change is intiated. I want to condition my template now to be already for this change when it hits. It is SOE attempted to remove hybrids with jedi.Also as long as novice healer heals at least 500 damage per use i'll be good to go. But because there will be no more knucklers used with force skills this means i need to bolster unarmed damge mod alot, at least +100 from the +360 it is now. Also not sure if you noticed but the old pre CUcaps on mods is non exsistant , or as far as my knowledge never been reached. I still get +64 melee and ranged def from external mods, so will have to say the old +25 limit has been removed also. The advanatage of going master powers , enhancer 0/0/0/2, and healer novice 0/0/0/0 is that i would get full force powers abilietes , as a tka, and be able to do constant spams of force powers with no reguard to force pool. It then in turn get recycled with heals, and the heals would then let you have moreforce to convert to health which can again be turned into moreforce thus a recyclable , never ending force pool . At least in therory. Hmm another good tempalte hybrid might be CM+ master force powers think force choke + paralyze :-). there stuck frozen unable to heal as they quickly sufocate :-) Anyways i do have a backup combo idea if forced to go full jedi :master powers, master defender, force enhancer 0/0/0/2, force healer 4/0/0/0. i just cann't stand thestupid glowie bats, i think there over used and over rated.



Message Edited by soulsyphon on 10-02-2005 02:47 PM

Message Edited by soulsyphon on 10-02-2005 02:58 PM

Zarqon
Mon Oct 03, 2005 6:21 am
#10

A couple of things:


You can't heal theeffects ofchannel. It reduces your maximum health, it does not do damage.


Weakenis nothing like an armor break. Weaken reduces the maximum health of the target as well as provides a snare. Lasts very short.


As mentioned you don't want powers unless you plan to go Master, which with your template would be difficult because you would have low force and no channel. I have heard about people acutally having this however so with good managment of skills it can work.


As far as I know it is still only a rumour about that jedi will be able to use no weapons. I can't understand why there is a ranged defense line in defender if dabling was not wanted, so don't count your VKs out of it yet.


Lastly, please try to devide your text into smaller subsections, as it gets a lot easier to read.






--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

soulsyphon
Mon Oct 03, 2005 3:40 pm
#11


I think i've narrowed it down to 2 template ideas thanks to all your posts and with alot of input and answered questions today from a jediknight friend of mine. I even ran some verations by him, i even ran the master powers, master tka, healer 4/0/0/0 one but he picked in the end the one i am going with as the best one to go with. Also with either option i'm gonna have a combat droid with me and a modified pet. I'm currently a tka master , CH master, pikes 0/4/0/0 sowill be in the postion before i start to drop CH to make me a couple of non CH pets first, like one with imperling faint l2(pet version of armor break, stacks with other armor breaks) and bleed L3. The other will be a mount. :-)


The first one and the one i hope works is Master TKA, Master Force Wielder, Enhancer 0/0/0/2, Novice Healer 0/0/0/0. This will ensure i have enough force bar to do as i wish especially as he put it i am not useing a saber. The combined power of choke and master tka skills will be awsome damge wise, i can wail on them with knuckler(or bare fists if it moves that way)while there gasping for there last breath. and if they are another jedi, thenforce breach will come in very handy. With this template I'll have a little trouble with heals sure , but careful consideration of my health bar useing force heal as primary, and then use instant stim pack Ds as a secondary heal source, with ruby bliel heal timer is 30 sec wait timerfor the stim....force heal is 5 sec wait timer average heal wait time is 17 secs. as i am right now i have 0 medic at all, and am used to it. The fact in this templates i have healing skills outside of stims is gonna only help me.


The fall back plan and this is if the first option just does not work out, because this one should work out it is as follows: Master Force Wielder , Master Defender, Enhancer 0/0/0/2, Healer 3/0/0/0. Best benefit to me on this is no glowie bat, wouldn't even hold one while fighting. This means I can use unarmed def CAs reguardless of whick i pick :-) Also the advanage of going master powers over master lightsabers is that once you make and slice your saber your saber can not get any more powerful. With master powers useing CAs to forceDamage in every piece of clothing will really help power, my goal is to boost force damage mod by +100 bringing it to +300 force damage. Does anyone know if there is a CA for chokemod ?
Cuit
Tue Oct 04, 2005 4:43 am
#12






soulsyphon wrote:


I think i've narrowed it down to 2 template ideas thanks to all your posts and with alot of input and answered questions today from a jediknight friend of mine. I even ran some verations by him, i even ran the master powers, master tka, healer 4/0/0/0 one but he picked in the end the one i am going with as the best one to go with. Also with either option i'm gonna have a combat droid with me and a modified pet. I'm currently a tka master , CH master, pikes 0/4/0/0 sowill be in the postion before i start to drop CH to make me a couple of non CH pets first, like one with imperling faint l2(pet version of armor break, stacks with other armor breaks) and bleed L3. The other will be a mount. :-)


The first one and the one i hope works is Master TKA, Master Force Wielder, Enhancer 0/0/0/2, Novice Healer 0/0/0/0. This will ensure i have enough force bar to do as i wish especially as he put it i am not useing a saber. The combined power of choke and master tka skills will be awsome damge wise, i can wail on them with knuckler(or bare fists if it moves that way)while there gasping for there last breath. and if they are another jedi, thenforce breach will come in very handy. With this template I'll have a little trouble with heals sure , but careful consideration of my health bar useing force heal as primary, and then use instant stim pack Ds as a secondary heal source, with ruby bliel heal timer is 30 sec wait timerfor the stim....force heal is 5 sec wait timer average heal wait time is 17 secs. as i am right now i have 0 medic at all, and am used to it. The fact in this templates i have healing skills outside of stims is gonna only help me.


The fall back plan and this is if the first option just does not work out, because this one should work out it is as follows: Master Force Wielder , Master Defender, Enhancer 0/0/0/2, Healer 3/0/0/0. Best benefit to me on this is no glowie bat, wouldn't even hold one while fighting. This means I can use unarmed def CAs reguardless of whick i pick :-) Also the advanage of going master powers over master lightsabers is that once you make and slice your saber your saber can not get any more powerful. With master powers useing CAs to forceDamage in every piece of clothing will really help power, my goal is to boost force damage mod by +100 bringing it to +300 force damage. Does anyone know if there is a CA for chokemod ?




I could be wrong but I didn't think that sabers could get sliced as they are non-tradeable.




Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Zarqon
Tue Oct 04, 2005 8:16 am
#13






Cuit wrote:





soulsyphon wrote:


Does anyone know if there is a CA for chokemod ?




I could be wrong but I didn't think that sabers could get sliced as they are non-tradeable.






you are correct, sabers can not be traded and not sliced.


And no, there seems to be no choke mods on CAs






--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

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