Teras Kasi Archive
Thread: Master tka/jedi template idea,tell me what you think ?
Message Edited by soulsyphon on 10-01-2005 02:24 AM
Message Edited by soulsyphon on 10-01-2005 02:40 AM
Message Edited by soulsyphon on 10-01-2005 01:41 PM
Message Edited by soulsyphon on 10-01-2005 01:43 PM
Message Edited by soulsyphon on 10-01-2005 03:31 PM
Message Edited by bmwpower on 10-01-2005 04:05 PM
well thanks for the idea :-) However i know healer 4/0/0/0 would be powerful with master powers and master tka, but without channel there is no spamming force choke(I'm a trandoshan, i already have an insanely fast health regen, but a depressivly slow action pool due to my race, i don't need yet another slow moving pool to work around, also i'm not much good at being conservitive, which is what you would need to be if you went master powers with no channel, if i have an ability i'm gonna want to use it fast and endlessly....mercilessly is my mode of action, Overkill is my goal.), Due to the changes planned for jedi, no weapons may be used with force skills , this means my knuckler of katarn, also means i'd be going bare fisted in any possible tka/jedi hybrid combo. The only weapons that will work is lightsaber, pets , and bare fists (no weapon of any other type equiped). This means the only real hybrid possibilies are hybridsuseing a saber, CH, or TKA going bare fisted once the change is intiated. I want to condition my template now to be already for this change when it hits. It is SOE attempted to remove hybrids with jedi.Also as long as novice healer heals at least 500 damage per use i'll be good to go. But because there will be no more knucklers used with force skills this means i need to bolster unarmed damge mod alot, at least +100 from the +360 it is now. Also not sure if you noticed but the old pre CUcaps on mods is non exsistant , or as far as my knowledge never been reached. I still get +64 melee and ranged def from external mods, so will have to say the old +25 limit has been removed also. The advanatage of going master powers , enhancer 0/0/0/2, and healer novice 0/0/0/0 is that i would get full force powers abilietes , as a tka, and be able to do constant spams of force powers with no reguard to force pool. It then in turn get recycled with heals, and the heals would then let you have moreforce to convert to health which can again be turned into moreforce thus a recyclable , never ending force pool . At least in therory. Hmm another good tempalte hybrid might be CM+ master force powers think force choke + paralyze :-). there stuck frozen unable to heal as they quickly sufocate :-) Anyways i do have a backup combo idea if forced to go full jedi :master powers, master defender, force enhancer 0/0/0/2, force healer 4/0/0/0. i just cann't stand thestupid glowie bats, i think there over used and over rated.
Message Edited by soulsyphon on 10-02-2005 02:47 PM
Message Edited by soulsyphon on 10-02-2005 02:58 PM
A couple of things:
You can't heal theeffects ofchannel. It reduces your maximum health, it does not do damage.
Weakenis nothing like an armor break. Weaken reduces the maximum health of the target as well as provides a snare. Lasts very short.
As mentioned you don't want powers unless you plan to go Master, which with your template would be difficult because you would have low force and no channel. I have heard about people acutally having this however so with good managment of skills it can work.
As far as I know it is still only a rumour about that jedi will be able to use no weapons. I can't understand why there is a ranged defense line in defender if dabling was not wanted, so don't count your VKs out of it yet.
Lastly, please try to devide your text into smaller subsections, as it gets a lot easier to read.
I could be wrong but I didn't think that sabers could get sliced as they are non-tradeable.
soulsyphon wrote:
I think i've narrowed it down to 2 template ideas thanks to all your posts and with alot of input and answered questions today from a jediknight friend of mine. I even ran some verations by him, i even ran the master powers, master tka, healer 4/0/0/0 one but he picked in the end the one i am going with as the best one to go with. Also with either option i'm gonna have a combat droid with me and a modified pet. I'm currently a tka master , CH master, pikes 0/4/0/0 sowill be in the postion before i start to drop CH to make me a couple of non CH pets first, like one with imperling faint l2(pet version of armor break, stacks with other armor breaks) and bleed L3. The other will be a mount. :-)
The first one and the one i hope works is Master TKA, Master Force Wielder, Enhancer 0/0/0/2, Novice Healer 0/0/0/0. This will ensure i have enough force bar to do as i wish especially as he put it i am not useing a saber. The combined power of choke and master tka skills will be awsome damge wise, i can wail on them with knuckler(or bare fists if it moves that way)while there gasping for there last breath. and if they are another jedi, thenforce breach will come in very handy. With this template I'll have a little trouble with heals sure , but careful consideration of my health bar useing force heal as primary, and then use instant stim pack Ds as a secondary heal source, with ruby bliel heal timer is 30 sec wait timerfor the stim....force heal is 5 sec wait timer average heal wait time is 17 secs. as i am right now i have 0 medic at all, and am used to it. The fact in this templates i have healing skills outside of stims is gonna only help me.
The fall back plan and this is if the first option just does not work out, because this one should work out it is as follows: Master Force Wielder , Master Defender, Enhancer 0/0/0/2, Healer 3/0/0/0. Best benefit to me on this is no glowie bat, wouldn't even hold one while fighting. This means I can use unarmed def CAs reguardless of whick i pick :-) Also the advanage of going master powers over master lightsabers is that once you make and slice your saber your saber can not get any more powerful. With master powers useing CAs to forceDamage in every piece of clothing will really help power, my goal is to boost force damage mod by +100 bringing it to +300 force damage. Does anyone know if there is a CA for chokemod ?
Cuit wrote:
I could be wrong but I didn't think that sabers could get sliced as they are non-tradeable.
soulsyphon wrote:
Does anyone know if there is a CA for chokemod ?
you are correct, sabers can not be traded and not sliced.
And no, there seems to be no choke mods on CAs