Teras Kasi Archive
Thread: Best way to get ranged defense with TKA?
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Danison
Fri Jan 02, 2004 11:27 am
#1
I have read several posts on the TKA forum that are related to ranged defense and I have seen some conflicting information. What I am wondering is:
1.) Do any of the ranged professions have ranged defense modifiers that will help a TKA if he does not have the ranged weapon equiped?
2.) If so, are any of these modifiers worth it? I see the advantages of having a ranged profession with a TKA, but I am speaking specifically with respect to the ranged defense modifiers.
3.) Is one of the ranged professions beeter with TKA than the others? I relaize that this is a matter of opinion but I would love to hear some opinions.
Thanks in advance for any feedback.
Danison
1.) Do any of the ranged professions have ranged defense modifiers that will help a TKA if he does not have the ranged weapon equiped?
2.) If so, are any of these modifiers worth it? I see the advantages of having a ranged profession with a TKA, but I am speaking specifically with respect to the ranged defense modifiers.
3.) Is one of the ranged professions beeter with TKA than the others? I relaize that this is a matter of opinion but I would love to hear some opinions.
Thanks in advance for any feedback.
Danison
Staren
Fri Jan 02, 2004 11:35 am
#2
If you are mainly a combat char and don't mind not haveing alot of other skills, a good way to give yoursefl ranged abilities is to go Commando / TKA. That is what I am working on with my second non-craftting char.
ArkMindSpear
Fri Jan 02, 2004 12:29 pm
#3
the most i have been able to figure out is master tka/fencer/pikeman
+138 ranged defense and +166 melee defense.
Right now i have like +120 melee defense out of that...and TKAs STILL haven't missed me. Looks like it isn't going to help with the only class i have a problem with.
Hoonge
Fri Jan 02, 2004 3:34 pm
#5
Ranged/melee defense acts as a negative "to-hit" mod.
Accuracy is positive "to-hit" mod.
If someone has +100 ranged defense and is going up against someone with +100 ranged accuracy, the benefits mutually cancel each other out.
If I recall, TKM's have +150 unarmed accuracy. So you'd need +150 melee defense to bring that mod down to 0 effectively.
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