Teras Kasi Archive

Thread: Best way to get ranged defense with TKA?

Danison
Fri Jan 02, 2004 11:27 am
#1

I have read several posts on the TKA forum that are related to ranged defense and I have seen some conflicting information. What I am wondering is:

1.) Do any of the ranged professions have ranged defense modifiers that will help a TKA if he does not have the ranged weapon equiped?

2.) If so, are any of these modifiers worth it? I see the advantages of having a ranged profession with a TKA, but I am speaking specifically with respect to the ranged defense modifiers.

3.) Is one of the ranged professions beeter with TKA than the others? I relaize that this is a matter of opinion but I would love to hear some opinions.


Thanks in advance for any feedback.


Danison



We don't care, we don't have to care. We're SOE.
Staren
Fri Jan 02, 2004 11:35 am
#2

If you are mainly a combat char and don't mind not haveing alot of other skills, a good way to give yoursefl ranged abilities is to go Commando / TKA. That is what I am working on with my second non-craftting char.



Glendon Marces
Master Artisan, Weaponsmith - 2 4 0 4, Chef - 2 0 0 0, Merchent 2 1 0 1

alt: Kasume Cloudrunner
TK - 2 2 1 1, Master Scout
Mayor of Crystal Valley on Dant

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ArkMindSpear
Fri Jan 02, 2004 12:29 pm
#3

the most i have been able to figure out is master tka/fencer/pikeman


+138 ranged defense and +166 melee defense.


Right now i have like +120 melee defense out of that...and TKAs STILL haven't missed me. Looks like it isn't going to help with the only class i have a problem with.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
KindredUK
Fri Jan 02, 2004 3:15 pm
#4

Is that due to unarmed accuracy?






Kindred
Unlocked 2004-05-12
Hoonge
Fri Jan 02, 2004 3:34 pm
#5

Ranged/melee defense acts as a negative "to-hit" mod.


Accuracy is positive "to-hit" mod.


If someone has +100 ranged defense and is going up against someone with +100 ranged accuracy, the benefits mutually cancel each other out.


If I recall, TKM's have +150 unarmed accuracy. So you'd need +150 melee defense to bring that mod down to 0 effectively.






Nizro Norea
Getting back to my melee roots...

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