Teras Kasi Archive

Thread: TK IS DEAD...

Martimus
Wed Nov 02, 2005 4:17 pm
#1

Thanks for all the good times guys. I have been a loyal TK since the start of the game, but it looks like we are being phased out. I will give the new system a chance, but I do not want to play a simplistic wow style game, or play a bounty hunter.. I most likely will be canceling all my accounts very soon



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

atone48732
Wed Nov 02, 2005 4:30 pm
#2

This whole thing is a load of BULL**edit**



thanks a ton SOE



well looks like I'll never buy another SOE product.. nice one guys



morons





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Kresh_Azzo
Wed Nov 02, 2005 4:42 pm
#3

TK will likely fit as a subclass under one of the new base classes. Most likely force sensitive. TK may not be dead, we need more information. Unfortunately, we may need to depend on our overworked cores for the infor rather than hearing it from the donkey's mouth.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

Martimus
Wed Nov 02, 2005 11:57 pm
#4

I am just curious who actually wanted these changes. They said they did focus groups, but I just do not believe it. I read their descriptions and it sound like Diablo, or some Nintendo game.. All the changes seem like some wet dream of some executive trying to maximize the profits while getting his gameplay feedback from his 5 year old kid.

The thing is...If we wanted a non-skill based system where you are locked to one class we would all be playing WOW.. Skill based system is what kept this game unique and special. I keep trying to put a positive spin on this, but it is so hard with TK and melee being destroyed...



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

MonTelli
Thu Nov 03, 2005 12:41 am
#5

SOE sent out focus group invitations to players in the San Francisco Bay Area. I recieved an invitation, but could not participate because of my schedule. Not sure if they sent out invites in other areas. Now I wish I would have made time to participate.



Manwi SkyStalker - RA - Spy
miodac
Thu Nov 03, 2005 12:58 am
#6

The changes make sense the game was dieing as it is, the jedi alpha class makes no sense in a MMORPG.


We shall see if they screw up the changes, but change is definitely needed.





IGN: Tuxatl
Vaashtkk
Thu Nov 03, 2005 11:17 am
#7

I'm hoping it will be possible to specialize each class a bit. A commando who focuses on unarmed could be the next best thing after the melee profs go away. I wouldn't want to see strict cookie-cutter characters in any of the profs for that matter.



Greedo did NOT shoot first!
ikotchoo
Thu Nov 03, 2005 12:48 pm
#8


tk was dead w/ the last cu
Martimus
Thu Nov 03, 2005 1:30 pm
#9



miodac wrote:

The changes make sense the game was dieing as it is, the jedi alpha class makes no sense in a MMORPG.

We shall see if they screw up the changes, but change is definitely needed.






Ya it made a lot of fu#@#@$ sense to get rid of melee professions we all got to love for the last freaking 2 years.. CH...BIO...The skill system. There was a need for change, but this was not the change most of us had in mind.



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

darthraduel
Thu Nov 03, 2005 8:32 pm
#10






ikotchoo wrote:


tk was dead w/ the last cu






I was a TK before the last CU. Quit the game too try out WoW with some friends. Maxed out there and came back too SWG for the many options you had in your class. It was post CU, but thankfully my TKM was still alive. I loved roleplaying on it even though it was far weaker than I was used too. The killing of the melee classes (TKM in particular for me) along with the total destruction of CH/BE, and the ending of being able to change your class w/o rerolling is the main things I hate about this new CU. There are other things of course (crafting nerf is also a pain to my armorsmith), but killing my TKM just sucks.


Although, I guess we now know why they never bothered to fix our broken specials huh? Keep ya heads up and let's pray they at least decide too add a melee class. At this point it seems the best we can hope for.



'Forced pvp' is gone!!! All it took was removing the TKM, Brawler, Pikeman, Swordsman, Scout, Ranger, Carbineer, Pistoleer, Rifleman, Marksman, CH, BE professions. Nerfing the crafters even more. Nerfing jedi and turning them into a starter class. Destroying the ability to change professions. But hey, least the carebear jedi are no longer hunted.
UberNinjaOfDoom
Thu Nov 03, 2005 10:32 pm
#11

My first character is a TK/CH...Talking about being double fkd. Melee should always be a part of any MMORPG.. /salute to all TK out there !!

Message Edited by UberNinjaOfDoom on 11-03-2005 09:33 PM



________________________________________________________________
UBER
________________________________________________________________
Help to betatest NGE to make the console version of Diablo SWG bug free !!
Earthshaker
Fri Nov 04, 2005 12:19 am
#12

i started a tka in 03 and i am still a tka. /salute to you all



Drop off all winnings to -3897 4899 Naboo (just outside Theed)

NateStarflier
Fri Nov 04, 2005 5:38 am
#13

Can I please get the information on what is going down?



A day in rustuss


Talon'Star
I was going to put somthing catchy in my sig, but I decided that you would probbly just end up not getting it and stop reading, unlike what your doing now because yourreading this.


Page 1 of 2
Previous Next