Teras Kasi Archive

Thread: How much Damage REALY dose a TKM do?? (BEFOR Armor)

Toaogod
Wed Feb 23, 2005 8:09 am
#1

Ok i know that they do a lot like 1000-2000+ but what is the Real amount??


Example i have +205 Unarmed Damage (Is there a Unarmed Damage Cap??) How much would that be with out a VK??


Alao If the Above is X then what would it be with a VK?? Would it just add the VK's Damage to the Unarmed Damage?? OR Is there a Multiplyer invalved? like x times 125% + Unarmed Damage = XXXX???


Anyone know what i mean?

Anyone have any idea??


Thanks.

Ar-Do
VolvoSsixtyTsix
Wed Feb 23, 2005 7:37 pm
#2

You will hit for 20-30 damage against armored person without a VK. 1/2 of your damage is gone immediately because of light armor, than 70-90% removed by resistance.



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icutyou
Wed Feb 23, 2005 7:58 pm
#3

Well, if you currently have 205 unarmed damage, then you're default hit will do 1.5x your damage range. Don't quote me, but it could be something like 180-205, or something similar, 205 being max.

Each special attack has a damage multiplier. So let's say an attack has a 3x damage modifier. Your max damage for that atttack would be 205 x 3 = 615 total damage before armor/resists.

Add a VK on that and it will add to your unarmed damage. For simplicity, let's say your vk is 50-150 damage. This will bring your damage range to 230-355. Using the same attack from above, your max possible damage would be 355 x 3 = 1065 before armor/resists.

A TKM has 250 unarmed damage, if I'm correct. My current VKs are 187 max damage. So my maximum hit with the above attack would be (250 + 187) x 3 = 1311 before armor/resist.

Factoring in armor, resists, armor piercing, yadda yadda yadda will mess the numbers around a bit. If you want that info, just ask. I'll help the best I can.



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Toaogod
Wed Feb 23, 2005 8:27 pm
#4

i dont' Understand you sead that a TKM dose 250 Dam but you also sead its the same as the Unarmed Damage i am TKM and i have only +205 Unarmed Damage. Taking that into Account if its not caped there the max you could have is +205 +25 (Tapes) = +230 Unarmed Damage


Also do you know the Times Multiplyer for NPC's?


Ar-Do
Toaogod
Wed Feb 23, 2005 8:31 pm
#5


VolvoSsixtyTsix Thats not True i can do 98 Damage to a Swordmen waring BioClothing no Unarmed3 just Hiting not useing a VK


Ar-Do
zakoEceo
Thu Feb 24, 2005 2:52 am
#6

Hmm..

As TKM you have a +250 unarmed damage skill. This adds to both min and max damage of your weapon before any multipliers. Effectively raising avg dam of your weapon (before multipliers) with 250.

There is no cap in unarmed damage, but the only thing that can raise it is burnout sauce (adds approx. 25). Tapes dont work, currently.

Hope this helps a bit..

Zako
Kasamatsu
Thu Feb 24, 2005 3:36 am
#7

Well to a swordsman, who is actually holding a sword, ou have to add in 2 things:
First because its PvP your damage is reduced by 75%.
Second the swordsman has Toughness. Toughness is a % damage reduction to melee damage attacks. For a master swordsman it is 43% melee damage reduction due to toughness.

Bio clothes do nothing to reduce damage. I assume you mean Melee Defense and Stun Defense Bio-enhanced clothing. Melee defense affects whether or not you actually hit, and stun defense affects whether or not the stun state sticks.

...

There is NO unarmed damage cap,
However there is a maximum possible number just due to the fact that there are only so amny ways to enhance it.
A Teras Kasi MASTER gets +250 unarmed damage. A Trandoshan gets a +15 unarmed damage mod. Burnout Sauce can give +25. (Clothing and Armor attatchments for unarmed skills are reported to not work right now but if magically fixed could give another +25, but no more as any enhancement from clothing mods is capped at 25.)
So all together you can have +290 unarmed damage (+315 of attatchments worked).

This number gets added directly into your VK if using one.

Let us keep things simple and go for max possible damage, and let's say your VK is almost as good as mine and thus does 250 damage. So we go 290 + 250 = 540 base damage, multiplied by 1.5 for a default attack = 810.

Now if I use Unarmed Hit 3, with a damage multiplyer of 4 we get... 810 X 4 = 3240.

Then of course theres Armor ratings, which I believe are broken for the 1.25 damage bonus so we'll ignore that.

Now lets hit that poor swordsman in bio clothing with this setup and see what happens:

3240 X .25 (PvP damage reduction) = 810
810 X .47 (Swordsman 2-handed melee toughness) = 381 points of damage (is the maximum possible damage with good vk, without knocking him down)

Its pretty complicated... don't worry about it too much

Kasamatsu



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Toaogod
Thu Feb 24, 2005 4:30 am
#8

Ok then i Understand a lot more then i did befor, But there is Still one more thing.


How much dose each Point of Unarmed Damage add to the real damage is it a point for point bases??


So if the Tapes worked adding 25+ Mod's would make Damage go from 250 standerd to 275?? (even though unarmed damage Mod is at +230??)


Trying to Figer if i should get the Extra 20 unarmed Damage you gain in the FS Grind or if i should get somthing else


Ar-Do
Atama
Thu Feb 24, 2005 6:09 am
#9

Unarmed damage is a straight addition. If your VK does 50-200 damage, and you have +250 unarmed damage skill, your base damage (without taking into account any other modifiers) is 300-450.



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Toaogod
Thu Feb 24, 2005 7:55 am
#10

Ar-Do /ShakesheadNO


i don't see the Relavents of what you just sead lol



""How much dose each Point of Unarmed Damage add to the real damage is it a point for point bases??


So if the Tapes worked adding 25+ Mod's would make Damage go from 250 standerd to 275?? (even though unarmed damage Mod is at +230??)""


Yall are SAYING "As a TKM you have 250 Damage max" What i'm saying is "My Unarmed Damage Skill Mod is +205 with out anything else added to it"


NOW Are you saying that at +205 Unarmed Damage Skill Mod you will have 250 Max Damage? If so then if i add another 25 Skill point's to that +205 would that mean that each Point is worth 1.2195121951219512195121951219512 Max Damage and as Such by adding the +25 would = +230 Unarmed Damage Skill Mod ='ing 280.48780487804878048780487804878 Max Unarmed Damage?


Ar-Do
Elite_Techno_Ninja
Thu Feb 24, 2005 7:57 am
#11

I thought the unarmed damage attachments were broke.... maybe that why I've been doing 2.5-3.5k dmg per hit at geo cave......



Ragu (Master Noob)
jiro09
Thu Feb 24, 2005 10:13 am
#12






Toaogod wrote:

Ar-Do /ShakesheadNO


i don't see the Relavents of what you just sead lol



""How much dose each Point of Unarmed Damage add to the real damage is it a point for point bases??


So if the Tapes worked adding 25+ Mod's would make Damage go from 250 standerd to 275?? (even though unarmed damage Mod is at +230??)""


Yall are SAYING "As a TKM you have 250 Damage max" What i'm saying is "My Unarmed Damage Skill Mod is +205 with out anything else added to it"


NOW Are you saying that at +205 Unarmed Damage Skill Mod you will have 250 Max Damage? If so then if i add another 25 Skill point's to that +205 would that mean that each Point is worth 1.2195121951219512195121951219512 Max Damage and as Such by adding the +25 would = +230 Unarmed Damage Skill Mod ='ing 280.48780487804878048780487804878 Max Unarmed Damage?


Ar-Do





i think what you are missing is that the damage modifier for a tk master is +250....not 205. please check your skill sheet again. it is possible that you transposed the numbers a bit. and as Atama said...it is a straight add. no weighted math involved....


therefore take the damage listed by your VK (for arguement, let say 30-150....add your damage modifier, for tk master it is 250= 280-400 base damage


then, of course you would have add in multipliers for move and armor and what not....gets complicated from there....



also...please no more purple writing....killing my eyes....





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bhog
Fri Feb 25, 2005 6:24 am
#13

Sorry, but no idea. But if you were plannin on goin commando ( no vk ) then i would say no, lol.



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