Teras Kasi Archive
Thread: AA Question for TKM Experts
Page 1 of 1
Lukious
Tue Mar 01, 2005 2:32 am
#1
I havetwo questions about AA's for TKM if anyone knows please post here.
1. If and AA like this this is for sale on the forums
Lot 1 - Defense vs Knockdown +2/Unarmed Accuracy +4
I was told that only the Highest of the two stats applies to you if you use it. Is this true? If so then why would you put two stats on one aa? Am I missing something?
2. My second question has to do with a arguement in one of the posts. Some folks are saying that Unarmed speed is maxed once you hit master for TKM. So buying a AA for it woudl be a waist of money. But my understanding was that You can max a stat at 125 Plus 25 for an attachment and 25 for food or drink for a max of 175.. They are saying it dont matter becuase unarmed speed is caped at once per second so u cant go any higer and an AA like this is a waist of money. WHo is right?
Thanks
Mankind00
Tue Mar 01, 2005 2:41 am
#2
Me in Purple
Lukious wrote:
I havetwo questions about AA's for TKM if anyone knows please post here.
1. If and AA like this this is for sale on the forums
Lot 1 - Defense vs Knockdown +2/Unarmed Accuracy +4
I was told that only the Highest of the two stats applies to you if you use it. Is this true? If so then why would you put two stats on one aa? Am I missing something?
Only the highest will stick, this is correct, also if two mods are the same then the first alphabeticly will stick. I don't recall seeingthe multiple skill mod issue addressed by Devs so I can't comment on that really, at the moment I think it as, 'it's that way as it is'.
2. My second question has to do with a arguement in one of the posts. Some folks are saying that Unarmed speed is maxed once you hit master for TKM. So buying a AA for it woudl be a waist of money. But my understanding was that You can max a stat at 125 Plus 25 for an attachment and 25 for food or drink for a max of 175.. They are saying it dont matter becuase unarmed speed is caped at once per second so u cant go any higer and an AA like this is a waist of money. WHo is right?
Speed will always cap at around 100. If you are over 100 you will deffinatly be hiting the speed cap no matter what, this mod is a direct % reduction in how long it takes to perform an action.
Ranged Deffence, Melee Deffence, Deffence Accuity (although there is no way of enhancing this beyond TKM) & Dodge, Counterattack & Block (although they don't work while fighting as a TK) all cap at +125 including tapes. The only thing that can take you over this is Squad Leader bonuses & foods. Nothing else has a hard cap.
Thanks
Hope that helps.
teamdoa
Tue Mar 01, 2005 3:17 am
#3
Here's some extra info.
http://forums.station.sony.com/swg/board/message?board.id=tempest_trade&message.id=60634
Message Edited by teamdoa on 03-01-2005 10:18 AM
Mankind00
Tue Mar 01, 2005 3:21 am
#4
teamdoa wrote:
Here's some extra info.
http://forums.station.sony.com/swg/board/message?board.id=tempest_trade&message.id=60634
Message Edited by teamdoa on 03-01-2005 10:18 AM
For what it's worth the information on Unarmed Damage tapes in that thread is incorrect, they don't work, it shows in the Character sheet however the mod from the tape isn't taken in to account in the damage output, Burn Out Sauce works however, just not the tapes.
zakoEceo
Tue Mar 01, 2005 4:11 am
#5
The same post is stickied in eclipse trade, and i wonder many elses trade. Someone should notify Garva (the sticky master in eclipse trade (and i wonder where else
))...
It makes my feet curl everytime i see it sitting there on top of the trade forum with well known wrong information.
Zako
It makes my feet curl everytime i see it sitting there on top of the trade forum with well known wrong information.
Zako
Mankind00
Tue Mar 01, 2005 2:02 pm
#6
Lol, I got the FarStar version of it changed eventualy myself when the person who posted it was doing lots of updates anyway. As far as geting them changed though the mods have enough on their hands, if it becomes an issue that people keep bringing up the information I might though, it's acctuly the first time (I remember) seeing the link posted in these forums.
TravonLepen wrote:
Yeah, that particular post is fairly old and has been stickied in a lot of trade forums. I went through quite a bit to get people on my forum to realize that the information there is incorrect.
Mank... you got the juice now, so you can tell the GarVinator to change it.
TravonLepen
Wed Mar 02, 2005 1:59 am
#8
Mankind00 wrote:
teamdoa wrote:
Here's some extra info.
http://forums.station.sony.com/swg/board/message?board.id=tempest_trade&message.id=60634
Message Edited by teamdoa on 03-01-2005 10:18 AM
For what it's worth the information on Unarmed Damage tapes in that thread is incorrect, they don't work, it shows in the Character sheet however the mod from the tape isn't taken in to account in the damage output, Burn Out Sauce works however, just not the tapes.
Yeah, that particular post is fairly old and has been stickied in a lot of trade forums. I went through quite a bit to get people on my forum to realize that the information there is incorrect.
Mank... you got the juice now, so you can tell the GarVinator to change it.
Page 1 of 1